RimWorld

RimWorld

Ancient amorphous threat
Showing 71-80 of 108 entries
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Update: 5 Oct, 2024 @ 4:12pm
by mo

The bug of hand to hand capturing the second stage boss no longer occurs now

Update: 5 Oct, 2024 @ 3:21pm
by mo

[Auto-generated text]: Update on 10/6/2024 1:21:21 AM.

Update: 5 Oct, 2024 @ 2:57pm
by mo

[Auto-generated text]: Update on 10/6/2024 12:57:26 AM.

Update: 5 Oct, 2024 @ 2:31pm
by mo

Fixed the bug where the two-stage boss would be knocked down by CQC

Update: 5 Oct, 2024 @ 11:24am
by mo

Fixed the issue of our tactical turret not having bullets in the CE environment, and now the tactical turret no longer requires bullets

Update: 3 Oct, 2024 @ 6:17am
by mo

[Auto-generated text]: Update on 10/3/2024 4:17:14 PM.

Update: 2 Oct, 2024 @ 8:05am
by mo

Fix: The boss skip mechanism has been changed to trigger only when there is a pawn within the surrounding 3 cells, fixing the bug where any attack in the CE environment can cause skip
NERF: Boss's wreckage falling skill damage in vanilla environment is 100->40
In GD4 environment, boss regeneration is 1500->600,
Boss ignores maximum damage threshold of 56->500
Number of turrets summoned by the boss: 9->6

Update: 1 Oct, 2024 @ 10:43am
by mo

fix:Fixed the issue of unnatural corpora not dying, now bosses' unnatural corpora can be killed correctly

Update: 25 Sep, 2024 @ 7:51am
by mo

Adjustment: Skip cooldown time when facing melee attacks: 15s ->0.1s
Glitterworld Destroyer 4 Enhancement Patch: Now when loading Glitterworld Destroyer 4, bosses will receive a huge enhancement: Regeneration: 500->1500
Damage multiplier: 0.15->0.05
Explosion damage caused by bosses: 10->50
Gasification damage caused by bosses: 40->800
Boss's skill cooldown time: reduced by more than half
Skip cooldown time when subjected to melee attacks: 0.1s ->0s
The maximum damage that a boss can take: 1000->56
Number of turrets summoned by the boss: 3->9

Update: 14 Sep, 2024 @ 4:46am
by mo

Fix: Fixed the issue where using Bio mutation lance to kill a boss would cause the inability to proceed with subsequent processes. Now, killing a boss with Bio mutation lance or any killing method that causes the corpse to disappear will make the boss reappear after disappearing