RimWorld

RimWorld

1,058 ratings
Ancient amorphous threat
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Mod, 1.5, 1.6
File Size
Posted
Updated
16.750 MB
20 Aug, 2024 @ 3:33pm
21 Aug @ 8:18am
108 Change Notes ( view )

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Ancient amorphous threat

Description
DETAIL
This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks. Upon defeating the boss, you have the opportunity to recruit it.

CONTANT
























lEGAL STUFF

Authors:
BreadMO, mod design, art , XML, Character image.

3HST, a programmer responsible for the code.

Nesi:preview

奈亚, Responsible for a portion of artistic works.

阿娜塔,a programmer for a part of code.

樱景琳 , music tracks.

AOBA , The Art of a Coat.

float:CE patch.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)

FAQ

Q:Can I add it to midsave?
A:Yes,But you need an additional S/L to ensure the faction generation and battle logic initialization of the boss.

Q:How can I attract the boss?
A:Investigate the debris falling from the sky, or construct an eroded signal transceiver located in the MISC

Q: How can I unlock research?
A: Investigate the burnt and twisted flesh dropped by the boss.

Q:CE?
A:Don't ask, just look for yourself.

Q: What are the benefits of defeating the boss?
A: Some loot and recruited boss itselfes.

Q: What should I do if I accidentally let my recruited boss go missing?
A: The burnt twisted signal transceiver unlocked through research can transmit the boss to your location.

Spoiler alert: Please carefully read the text generated when summoning the boss
The strange physical characteristics of tentacles during activation of stage 2 can cause non weapon penetrating weapon damage to be ineffective.
Close combat will inevitably result in teleportation.


Popular Discussions View All (2)
3
25 Oct @ 6:21am
Ideas for new Amorphous types
Kursed_Knight
0
28 Jul @ 12:45pm
Здравствуйте! При запуске игры с этим модом возникают красные ошибки!
Mr_Tuma
429 Comments
深海的提尔比茨 5 hours ago 
之前还没有这个问题来着(
深海的提尔比茨 5 hours ago 
很奇怪的,boss招募后即使是没有任何hediff了也会保持无法行动只能卧床的状态,哪怕面板上的行动力完全是正常pawn的水准,不太清楚是什么mod冲突导致的,总之先报给作者了
[Br] Nasid 25 Oct @ 7:54am 
incident - ChunkIncident - For those who want it in the middle of the game
[Br] Nasid 25 Oct @ 4:07am 
if I added a mod in the middle of the game, how do I know that it works?
ゆきんこ 24 Oct @ 9:10pm 
請問boss設定是啞巴嗎?用了rimtalk也講不出話:masterVan:
M a r u s h u 23 Oct @ 9:05pm 
Exception loading def from file Hediffs_Local_Misc.xml: System.ArgumentException: Could not find type named FS_MeleeAnimationWhitelist.Ext_ImmuneMeleeAnimationExecution from node <li MayRequire="co.uk.epicguru.meleeanimation" Class="FS_MeleeAnimationWhitelist.Ext_ImmuneMeleeAnimationExecution" /> Parameter name: node [Ref 8BE6BF5F] at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <31482697ada14932981abc5e76101d5d>:0 (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type) (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type) at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x0014c] in <31482697ada14932981abc5e76101d5d>:0
M a r u s h u 23 Oct @ 9:03pm 
Ive been trying to debug my mod list but this mod seems to be incompatible with melee animations right now. I found that the assemblies file had a (1) in it, I changed it back but it doesn't seem to have fixed it.

This problem mainly becomes a problem when defeating the first phase. Not having this hediff causes the 2nd phase to not start. It basically goes in a loop of destroying the 1st phase and trying to spawn the 2nd phase over and over but it can't spawn the 2nd phase due to having a null hediff (BreadMo_AAT_RegenLarge).

I hope its not me being in Linux.
柠檬 21 Oct @ 1:29pm 
喜欢我铺满整个地图的怪异炮塔吗
DàaBredala 18 Oct @ 11:18pm 
Hello! Love the additional character you made but just have to say that one day while I was playing, suddenly all my storytellers had Def Errors, both vanilla and not. I spent over 4 hours looking over my modlist and loading and reloading parts of it to check for who the culprit was and to my surprise, it's this one. Testing the mods also showed that while the regular Cinders mod does not break them, this one does which makes me a bit sad since one of my main pawns in both melee and research, cyborg star knight with a plasmasword, will be missing his lazy tentacle wielding wife. For reference, the def error looks like this:

Def Error: Cassandra
Core\Defs\Storyteller\Storytellers.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LogAfterDefError.DirectXmlLoader_DefFromNode:Postfix (Verse.Def,Verse.LoadableXmlAsset,Verse.LogMessage)
(wrapper dynamic-method)

Parsed 0.5 as Int (and so on for the rest of the AI storytellers, vanilla and not)
Peyriat 17 Oct @ 11:01am 
只订阅了这个mod,没有订阅烟烬,BOSS的贴图和种族都是一般智人的?