Total War: WARHAMMER III

Total War: WARHAMMER III

Pelllican's Armoury
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Update: 2 Sep @ 4:25pm

Update 3.6

- Fixed certain items which were broken by the update
- Changed every single item that provided Spell intensity so that they all actually provide Spell Intensity now (what a surprise)
- Various minor fixes done over several weeks that I forgot to write down

Update: 3 Jul @ 2:06am

Update 3.5.2

Another small one, fixing the passive ability "Prince's Parade" (it should no longer instantly drain your own stamina).

Update: 21 Jun @ 12:11am

Update 3.5.1

Forgot to add in a fix for the Gospodar War Banner, which should now buff the Oath-Brothers of Tor (War Bear Riders RoR) as you'd expect it to.

Update: 18 Jun @ 12:29pm

Update 3.5

Updated the mod for the new version and edited all items to fit the new item system. I don't think I missed anything, but do mention if you find something wrong.

Update: 13 Jan @ 2:16am

Update 3.4

Another small update, feeling pretty sick at the moment so hopefully I didn't miss anything :(


ALL FACTIONS

Updated the rarity of every single ability that I have added
Most are now unique (purple), to reflect the fact that they are in fact unique and not available elsewhere
Abilities that appear on multiple items are now all rare (blue). This is currently only the ability ‘Everfull Quiver’, but may eventually include more.
Some abilities that are more powerful are now crafted rarity (gold). This includes:
- Thunderous Rejection
- Vaul’s Scorn
- Dawn of the Second Sun
- The Raven’s Eye
- Begone!


SEVERAL FACTIONS

Changed the fire weakness items AGAIN
This includes:
- Pyroclasm Engine (Warriors of Chaos and Chaos Dwarfs)
- Armour Coated in Pig Fat (Greenskins)
- Raw Hydra Liver (Ogres)
- The Book of Ash (Chaos Dwarfs)
Truly WH3’s database is held together by duct tape and hope


VAMPIRES + ARKHAN

- New armour: Whispering Helm


ORDER FACTIONS

Updated the ui for the ability “Begone!” (Sword of Daybreak) so that the ability description shows up as positive (green) instead of negative (red)

Update: 4 Jan @ 3:20am

Update 3.3

Bit of a delay from the last update, been having some computer issues :/


SEVERAL FACTIONS

Fixed all items that inflict fire weakness to actually inflict fire weakness
This includes:
- Pyroclasm Engine (Warriors of Chaos and Chaos Dwarfs)
- Armour Coated in Pig Fat (Greenskins)
- Raw Hydra Liver (Ogres)
- The Book of Ash (Chaos Dwarfs)
- The way fire weakness is handled in the db is a bit counter-intuitive, but it should be all working in game now


ORDER FACTIONS

New weapon: The Sword of Daybreak


THE EMPIRE

New weapon: Trench Shovel

Update: 26 Dec, 2024 @ 6:38am

Update 3.2

BOO
Small surprise update (merry christmas)


ALL FACTIONS

New talisman: Arachnophobia
- Gives the equipping character arachnophobia! The item provides ward save and leadership, but when a spider is nearby you get some pretty significant debuffs (and a lot of extra speed)


ORDER FACTIONS

New armour: Avenger’s Helm
- Provides bonuses to friendly heroes and allows them to provide a small amount of healing to other friendly heroes (as well as reducing their ability cooldowns)


SKAVEN

Scroll of Rat-Fu (talisman)
- Added a new ability, “Activate Rat-Fu”
- As this ability provides 360 missile block, melee defence and missile block chance, those stats have either been removed or reduced from the base item (which still provides 5 melee defence and 10% missile resistance)

Update: 16 Dec, 2024 @ 3:16am

Update 3.1

- Only a small update today, but I'm going to stay with family over Christmas, so I won't be able to work on the mod for a few weeks and I wanted to have SOME update before then.


GREENSKINS

New weapon: Webshoota

Dem Big Wordz (arcane item)
- Buffed the power reserve capacity increase from 10 to 20


VAMPIRES (ALL)

Cloak of Ghouls (armour)
- Changed the armour reduction from -100 to -100% (the intended amount)
- Buffed the physical resistance gained from 20% to 40%
- Increased the speed gained from 15% to 30%
- If you are losing ALL of your armour, you probably should get something good out of it…
- Now provides magical attacks


VAMPIRE COAST

Buccaneer’s Tricorne (armour)
- Fixed a spelling mistake
- Changed the +5 leadership (self) to +4 leadership (own army)
- Added the passive ability “Aura of Endurance”

Wanted Poster (talisman)
- Now grants +1 loyalty for new recruits (factionwide)


VAMPIRE COUNTS

Tiny Whetstone (talisman)
- Nerfed the bonus AP damage for bats from 15 (what was i thinking??) down to 5
- Removed the upkeep reduction for bats
- Now also provides +5 leadership and the devastating flanker attribute for bats

Update: 13 Dec, 2024 @ 4:32am

Update 3.0.1

Sorry (again) for the double update (again), I forgot to add one thing to the main update

THE EMPIRE

Fire-Fighter's Gear (armour):
- Added the "Fire Blanket" ability, a passive that counters the on fire debuff and provides bonus fire resistance and morale to friendly units that are on fire

Update: 13 Dec, 2024 @ 4:18am

Update 3.0

Some additions and small changes for your DLC enjoyment!


OGRES

New enchanted item: Sabretusk Collar
- Provides buffs for Sabretusk Pack units

New enchanted item: Maneater’s Manual
- Gives Ogre infantry units Wallbreaker back, as well as giving some buffs to siege power

New weapon: Pocket Pistol
- You can shoot people with this gun

New armour: Butcher’s Apron
- Provides bonuses (some local, some global) to your Meat supply, as well as your Meat upgrade costs for Camp buildings



KHORNE

The Thirsting Blade (weapon):
- Changed this weapon’s twin abilities to prevent units from running in circles endlessly while rampaging (even though it was funny)
- Removed Rampage from the “Thirsting for Blood” ability; instead, units will suffer damage over time when not in melee
- To make sure your units don’t die while chasing down fleeing enemies or when routing (cowards!), I’ve added that the ability is auto-disabled when the battle ends or if the unit breaks
- Also reduced the maximum healing per second from the “Sated by Blood” ability from 1.00% to 0.8%



THE EMPIRE

Battle Wizard’s Quarterstaff (weapon):
- Corrected a silly mistake which prevented the “Arcane Currents” ability from actually providing any spell mastery (it should do that now)



CHAOS

The Untrue Warpsword (weapon):
- Corrected a silly mistake which prevented the “Untrue Warpsword” ability from actually providing any spell mastery (it should do that now)



GREENSKINS

New talisman: Squig Prodda
- Provides buffs for Squigs, as well as letting you summon Explosive Squigs

Well ‘Eavy Shield (armour):
- Removed the -10% speed reduction and replaced it with the “Padded Shields” ability (the shield scrap upgrade ability)
- Replaced the bonus melee defence with +25% missile block chance
- Renamed the item from “Well ‘Eavy Plate” to “Well ‘Eavy Shield” to match these changes

Bigga Teef Bucket (talisman):
- Income from raiding increased to +70% (up from +20%)
- Losing 3 leadership across a whole army for a race that can struggle with morale is a pretty significant debuff, so I thought I’d increase the upside to equipping this item to make it worth using

Warp-Whacka (weapon):
- Updated the diplomacy penalty to include Warriors of Chaos, Monogod Chaos, Norsca and Chaos Dwarfs instead of solely giving minus relations with Daniel
- Increased the penalty from -1 to -5 (this applies to all of the Greenskin weapons, which all now provide -5 relations with their corresponding race)