Total War: WARHAMMER III

Total War: WARHAMMER III

Pelllican's Armoury
42 Comments
Pelllican  [author] 2 Sep @ 4:28pm 
Should be all good now (though I haven't had time to test much)
HotPizza87 28 Aug @ 3:20pm 
Incompatible with 6.3 beta.
Pelllican  [author] 18 Jun @ 8:06am 
I’ll take a look at the Gospodar War Banner too while I’m at it
Pelllican  [author] 18 Jun @ 8:02am 
Currently out of town but I’ll take a look at the DB once I get back. I don’t think I’ll have to change too much but we’ll see.
HotPizza87 18 Jun @ 4:48am 
It's unclear whether the absence of rarity will affect whether or not these items can drop at all. But any items from the mod that were dropped before 6.2 in any save still remain.
HotPizza87 18 Jun @ 4:47am 
After 6.2 this mod and its items still function. However, two things have happened which affect its functioning. Firstly, all the items that are provided by this mod have had their rarity removed entirely and have no set rarity. Secondly, these items are no longer fusable.
Pelllican  [author] 13 Jun @ 2:33am 
Sure, go for it :cupup:
TToKKang 30 May @ 11:18pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
HotPizza87 29 May @ 6:08pm 
Gospodar War Banner (Kislev) is not applying Murderous Charge or Strider to the War Bear Riders RoR. Works perfectly on all other cavalry units.
Pelllican  [author] 9 May @ 11:00am 
With the Gor Raiding Horn, it is actually working as intended - Gors receive the speed bonus, Bestigors receive the charge bonus, and Ungors the leadership bonus. Bestigors aren't meant to get a speed boost from that item. It is a bit confusing but that's just how the item ui in this game works, unfortunately.

Likewise the Gromril Centigor Shoes are working fine on my end. Are you perhaps using modded centigor units? Because of how unit sets work in this game those bonuses will only affect units that are added to the centigor unit set, so anything not added to that won't get the bonuses.
Pelllican  [author] 9 May @ 10:48am 
As for the sword of daybreak, I can't think of any way that this mod could cause it to disappear, so I'm not entirely sure what's going on there.
Pelllican  [author] 9 May @ 10:45am 
Been a little while since I've played WH3 but I can boot it up and take a look at those items for you.
If I remember correctly the avenger's helm is meant to work on lords and heroes, but there isn't a way to actually show that
HotPizza87 21 Mar @ 5:34am 
Avenger's Helm is meant to apply to all heroes in the region, which it does. But it also applies to lords, despite not saying so in the scope.
HotPizza87 24 Feb @ 10:44pm 
What's the deal with Sword of Daybreak? A couple of times now if I equip it, the item is lost if I don't fight a battle for a while!
HotPizza87 22 Feb @ 6:34am 
Also I noticed another item wasn't applying at all was the Gromril Centigor Shoes, including when I went into battle. The Centigors did not receive the armour, speed or Ogre Charge and that was disappointing so I hope you have a look and fix it if you find fault.
HotPizza87 22 Feb @ 6:31am 
Just finished a Khazrak long victory so wanna give some feedback with this mod. Overall, fantastic items for the Beastmen. A lot of fun and you should be proud of what you have done here. One item I noticed didn't work properly though, the Gor Raiding Horn. Since Khazrak boosts Bestigors I used it on two of my heroes in the army. The Bestigors did receive the charge bonus twice because I used two of the item, didn't matter if it was on Khazrak or the heroes. But they did not receive +40% speed. The speed boost is meant to apply to Gors units and I checked if that included Bestigors by seeing the effects on Khorngors, Pestigors, Tzaangors, Ungors and Gor Hero as well as the Bestigors and I found the speed boost only applied to Khorngors (57 speed!). Can you check this over please?
Tyler Chaos 17 Jan @ 2:21pm 
yea i turned off immortal empires expanded and the lords and i got past turn 16 so im just as confused as those mods dont touch items really :CryingGhost:
Tyler Chaos 14 Jan @ 9:22am 
im not sure either i have zero modding knowledge atm, otherwise the mod does work i did see new items before my crash
Pelllican  [author] 14 Jan @ 2:49am 
This mod doesn't change anything from vanilla so I'm not sure exactly how it could cause a crash like that, but I'll have a look anyway
Tyler Chaos 13 Jan @ 4:48pm 
seems to be upset with new legendary lord and hero artifacts or legendary lords for immortal empires expanded causes end of turn crash for me on turn 16, granted i have no clue how two item mods interact my other mods on the mod list are ones adding units so doubt those be the cause
Tyler Chaos 13 Jan @ 9:15am 
gonna be interesting to test this alongside new legendary lord and hero artifacts
dyy 16 Dec, 2024 @ 3:20am 
goat
Pelllican  [author] 13 Dec, 2024 @ 9:34am 
no worries :cupup:
Mosketero 13 Dec, 2024 @ 4:22am 
Thank you Pellican
Pelllican  [author] 13 Dec, 2024 @ 3:47am 
Ah, thanks for the heads-up! I've just looked into the pack and yep, I did those abilities wrong (though the mistake was thinking that spell mastery is additive, not multiplicative, which is obviously wrong). Funnily enough I did it right the third time, but didn't think to go back and fix the first two abilities :trolol:
I've fixed them for the next update
Lincubus6153 12 Dec, 2024 @ 9:51pm 
Thanks for the great mod! Well, let me leave a comment about items with 'spell mastery'. Some of the items does not 'add' numbers but multiplies spell mastery point. i.e. spell master +20 does not change mastery point 100 -> 120 but 100 -> 2000. I guess your purpose was the former one, but it's not functioning as you think. Please check if you planning another update for this great mod :)
dimasmidas 12 Dec, 2024 @ 8:38am 
ty, at least its gone
Pelllican  [author] 12 Dec, 2024 @ 8:20am 
Sorry to hear about that :( I've been taking a little break for a while, so I've only just seen this
I've replaced that effect with something else, even though its too late for that campaign
dimasmidas 7 Dec, 2024 @ 9:13pm 
I cant proceed my campaign, pls fix soon as possible.
dimasmidas 7 Dec, 2024 @ 9:08pm 
Hi, can you remove flaming attacks for enemy armies in Scepter of Hashut's Glory? Its super OP for Chaos Dwarfes, especially for Astragoth. Just got met him with this item/
esyu 5 Dec, 2024 @ 5:16am 
very good mod
Pelllican  [author] 31 Oct, 2024 @ 9:32am 
The patch SHOULDN'T have broken anything, but you never really know with WH3
If anyone sees something that's clearly wrong lmk
Mosketero 30 Oct, 2024 @ 7:35am 
Enjoy your nap, very good work :Perseverance:
Zach 30 Oct, 2024 @ 6:47am 
:O Lit
Pelllican  [author] 30 Oct, 2024 @ 5:03am 
wowie, finally got every faction in here - only took me like two entire months of my life :)

I may need a nap
ArchRaccoon32 21 Oct, 2024 @ 1:32pm 
oi
Pelllican  [author] 24 Aug, 2024 @ 5:09am 
I've been using it with SFO and it's worked perfectly so far, but this game can be weird sometimes
recsynthesis 23 Aug, 2024 @ 1:28pm 
Thanks! I'm gonna try this with SFO and see if it works. I just want to spice up my Skarband one man army campaign. If it breaks something Ill mention it!
Pelllican  [author] 22 Aug, 2024 @ 1:13am 
Yup, no need! I'm using it and there are no issues - but ik the out of date thing is annoying, so I'm working on getting the next batch of items out
recsynthesis 21 Aug, 2024 @ 5:52pm 
Im assuming there is no need to update this mod?
Pelllican  [author] 19 Aug, 2024 @ 2:17pm 
Fair enough, I made that item because I get sick of waiting forever to ascend my chaos lords as Archaon lol
Zach 19 Aug, 2024 @ 12:29pm 
Neat items, can the one that gives +250% character xp be reduced to like 50 or 75. I want to use this in MP with my group and that one alone would be op af lol

I use several item mods and the ones from your mod that I've seen so far (that I've been able to combine/find) mesh well in terms of a 'balance' between the others sets of items we use. Looking forward to the items for other factions