Total War: WARHAMMER III

Total War: WARHAMMER III

Pelllican's Armoury
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Update: 12 Dec, 2024 @ 8:20am

Update 2.9.1

- Ok it actually works now (yippee)
- CA changed how the dead rise again mechanic works (I assume because of the daemon reforging thing they added), which was breaking one of the items I added

Update: 12 Dec, 2024 @ 8:12am

Update 2.9

- MOD DOESN'T WORK RN, I CAN'T REMEMBER WHY I UPDATED IT
- Removed the forced flaming attacks for enemy armies from the "Scepter of Hashut's Glory" item and replaced it with an effect that grants the user flammable attacks instead

Update: 8 Nov, 2024 @ 2:12am

Update 2.8

Apologies for the delay between updates, I've actually had this ready for a while but fell down the rabbit hole of trying to make a legendary hero mod (pro tip: do not try to make a legendary hero mod)

ALL FACTIONS
- Sword of Seeking: replaced the melee attack with charge bonus to better fit the weapon's theme


BEASTMEN
- Crashing Greataxe: tweaked the shockwave ability. It now has higher detonation force and speed (so it'll more reliably fling enemies around), slightly reduced the overall damage but made it 100% AP instead of 50% and updated the VFX so it isn't weirdly green


BRETONNIA
- Blazing Lance: added the new ability "Radiant Honour" (for more blazin)


THE EMPIRE
- Marksman's Feathered Cap: added the new ability "Sniper's Focus"
- Banner of Holswig-Schliestein: Removed the leadership bonus for all units, added the ability "Resolve of the Reik"
- NEW Empire item Nuln Equipment Schematics: armour for all units and buffs for Ironsides


DWARFS
- Modified Grudge-Raker: changed the ability icon for "Let 'er Rip!" so that it isn't the exact same as Endless Drum


ALL CHAOS
- NEW armour Warp-Helm: non-stacking defensive buffs for Greater Daemon units


KHORNE
- NEW weapon Thirsting Blade: alternating regen and rampage when in and not in combat for your entire army


NURGLE
- NEW Nurgle item Sludge Scepter: wave of sludge slows enemies (a LOT) when casting spells


SLAANESH
- NEW Slaanesh item Parade Whip: buffs for chariots and ability Prince's Parade for self


TZEENTCH
- NEW Tzeentch item Armour of the Arcane: barrier boosting armour

Update: 31 Oct, 2024 @ 9:15am

Update 2.7.1

- WH3 updated literally while I was working on this so here you go
- Some general improvements to armour across Chaos, Dwarfs and the Empire (mostly just increasing the base armour values of items with 5 armour to make them actually feel defensive)

CHAOS
- The Banner of All Evil: removed all of the weird stat buffs and replaced them with: +10 leadership, -25% vigour loss reduction and the ability "Legions of Doom" for the whole army.
- Also made The Banner of All Evil a Warriors of Chaos-exclusive
- Bag O' Bile: Replaced the Slime Trail ability with Gaseous Demise, because it is way funnier

DWARFS
- Modified Grudge-Raker: Tweaked the passive ability "Let 'er Rip", because I watched a Master Engineer reach 275k missile strength with it yesterday. The ability now grants improved accuracy, base missile damage and reload time reduction, up to a moderate cap, based on the number of kills you get.

Update: 30 Oct, 2024 @ 4:43am

Update 2.7

- Adds 19 new items and 2 sets for the Beastmen!
- Smaller set than usual but I don't play much Beastmen - I'll give a campaign a go, if I get any inspiration there I'll add some more.

- Also with the update comes some more much-needed help for the earlier item sets. In fact, now that I've made items for every faction (holy moly) I will go back and update old stuff as a priority.

CHAOS (Except Khorne):
- The Untrue Warpsword: Removed the "Sword of Unholy Power" ability and replaced it with a new passive ability "Untrue Warpsword".
- The Shatterlance: Reworked literally everything. Added charge bonus and some AP damage for the holder and some buffs for elite cavalry (Doom Knights, Skullcrushers, Rot Knights and the Swords of Chaos), including a new passive ability "Calamitous Charge".
PS: I know there aren't any tier 4 Slaanesh cavalry, I'll add them to this if the future Slaanesh dlc adds some. If they somehow don't get any from the dlc I'll think about putting exalted seeker chariots in here or something.

KHORNE:
- Skullcrusher's Horn renamed to the "Horn of Molten Brass". Replaced the Orion ability with a custom ability "The Horde Surges!".
- Brass Visage: removed the AP Damage and Gorefeast, added bonus spell resistance and a custom ability "Brass Gaze", because mages smell

NURGLE:
- Weeping Eye: removed the bonus mass and added a custom ability "Life Absorb"

SLAANESH:
- Crown of Desire: removed speed and devastating flanker, added leadership aura size and ability "Crown of Desire"
- NEW item "Siren Helm": Sleep-inducing armour available to monogod Slaanesh (there is unfortunately no icon for disabling melee, sorry about the weird white box in the ability text)

DWARFS:
- Boots of Stone: increased the armour bonus from +5 to +15, because the other buffs aren't that great versus the speed penalty
- NEW item "Hammer of Karak Izril": Weapon that grants buffs to Dwarf Warriors (because I like em)

BRETONNIA:
- NEW item "Mirror of the Fay": Enchanted item that gives the holder a barrier, as well as giving Grail Vow units barrier and immunity to contact effects (no more poison ruining your day, Grail Knights!)

Update: 22 Oct, 2024 @ 8:28am

Update 2.6

- Added 25 new items for Norsca (with 2 item sets)
- Added 2 items for all factions

Update: 21 Oct, 2024 @ 1:07am

Update 2.5.2

- Another small update :(
- Added a new item, the "Ring of Unity", available to all factions. I'm not the biggest fan of the current list of globally-available items I've added, so I will probably keep adding more and updating the older ones while I work on the next item set (Norsca).
- Fixed another item name not being attached to the right item, this time the "Drakira's Staff of Spite " arcane item (Dark Elves).

Update: 18 Oct, 2024 @ 9:41am

Update 2.5.1

- Fixes a small issue where the "Wheel of the Chariot of the Gods" item wasn't actually providing the immune to contact effects attribute as advertised.

Update: 18 Oct, 2024 @ 6:13am

Update 2.5

- Added 25 items for the Tomb Kings! (some are not available for Arkhan the Black, but he already has access to some things from the Vampire set of items so he doesn't miss out much)


- Fixed a typo in the flavour text for the "Bow of Kurnous" item.

Update: 11 Oct, 2024 @ 4:52am

Update 2.4.1

- As you have probably noticed by now I am a silly goose
- Removed an erroneous % sign from the local recruitment reduction for Infernal Guard units (it should now say -1 turns instead of -1%, oopsie)
- Made it so that the recruitment reduction for Infernal Guard now treats negative values as good (aka the -1 turns should be in green, not red)
- Fixed the Infernal Guard bonuses only applying to the actual Infernal Guard unit and not to the other variants or to Infernal Ironsworn.