Total War: WARHAMMER III

Total War: WARHAMMER III

Pelllican's Armoury
Showing 21-30 of 41 entries
< 1  2  3  4  5 >
Update: 10 Oct, 2024 @ 7:31am

Update 2.4

- Added 27 new items for the Chaos Dwarfs!
- Added three Chaos Dwarf item sets
- I finally realised a significant dumb thing I've been doing for ages in one of the mod tables, so the custom abilities added by my items should finally have visible in-battle UI (it was an incredibly obvious mistake sorry)

Update: 5 Oct, 2024 @ 2:20pm

Update 2.3.1

I DID AN OOPSIE

- Changed the name of one of the Skaven item sets because I am stupid and called it the wrong thing
- Fixed a dumb thing I tried with literally every effect that generates resources, they should actually function now (idk what I was doing)

Update: 5 Oct, 2024 @ 9:59am

Update 2.3

- Added 27 items for all your rat-based needs
- Rats
- More rats
- A concerning number of rats

- Fixed an enchanted item with no name, flavour text or abilities that could appear for Lizardmen factions, replacing it with an actual item (The Anchor of Lustria)
- Added a few of this mod's custom abilities to certain characters in custom battles (you can toggle them on or off don't worry).
- I'm pretty sure I fixed a few more things but I forgot to write them down and honestly can't remember what they were

Update: 3 Oct, 2024 @ 10:42am

Update 2.2

- Added 21 items for the Lizardmen
- Bok


- Fixed a bunch of older items (ie the goddamn BLACK SPEAR AGAIN) and realised i'd used the wrong table for something, so other items were also fixed by that yippee

Update: 1 Oct, 2024 @ 9:08am

Update 2.1

- Adds 26 new items for Kislev, plus one item set
- Trying to experiment more with custom abilities, vfx and other fun stuff, so there could be some buggy behaviours. I've tested everything, and nothing broke, but I haven't been able to play a full campaign or anything. Let me know if there's any silly business and I'll fix it.

- Buffed the "Goat's Cheese Sandwich" ability for the Dwarfs because I added too many zeroes to the healing - it now heals 0.01% per second (the same as Regeneration) instead of 0.001% (which was basically nothing at all). It also has unlimited uses, but with a longer cooldown to compensate.

Update: 30 Sep, 2024 @ 8:14am

Update 2.0

- Surprise! Overhaul time!
- Went back through and made a ton of changes to old, boring or straight up non-functional items!
- Added item sets for the factions that didn't have them previously (Khorne, Slaanesh, Tzeentch, Nurgle, Warriors of Chaos, Empire and Dwarfs). Each of them got one new item set, for a total of 7 new sets.
- Apologies for the absolute wall of text below, if you can't be bothered to read it all - fair enough, the tl;dr is I changed basically every single item from the Chaos, Dwarfs and Empire releases to be better and more interesting.


GENERAL CHANGES:
- Removed the -2 Public Order penalty from the "Fart-in-a-Bottle" item, as the item isn't really powerful enough to require it.
- Replaced the Comet of Casandora gained from the "Astral Compass" item with the "Bound Lesser Doombolt" ability from Doomfire Warlocks
- Added flavour text and ability text for the Wood Elf item "The Black Spear", which for some reason was missing both.

CHAOS CHANGES:
- Reduced the Barrier Replenishment delay modifier on the "Battery" item from -25% to -10%
- Removed the bonus Skulls, Grimoires, Devotees and Infections gained from the "Brass Visage", "Ninth Staff", "Weeping Eye" and "Crown of Desire" items, as they are obtainable by Warriors of Chaos factions
- Replaced the +10 Melee Attack for Chaos Knights with a +10 Melee Attack for all Cavalry for the "Shatterlance" item
- Increased the AP Weapon Damage granted by the "Locus of Undivided Sorcery" item from +1 to +8, to make Khorne happier
- Replaced the 10% Missile Resistance granted by the "Sonic Slippers" item with 20% Missile Block, to better represent the item thematically (ie a sonic boom stopping projectiles mid-air)
- Replaced the Strider attribute granted by the "Sonic Slippers" item (which the majority of Slaaneshi units already have) with the "Sonic Boom" ability, also to be more thematic
- Increased the Missile Block chance granted by the "Arrow-Catching Shield" from 25 to 35
- Increased the AP Weapon Damage granted by the "Sky-Sunderer" weapon from 25 to 125, but reduced the Melee Attack from 12 to 6, to better represent that it is a gigantic hammer
- Changed the flavour text for the "Sky-Sunderer" to reflect this change (and be more interesting).
- Removed the poison attacks imbuement from the "Putrid Chaos-Saber" item because literally every Nurgle unit has poison attacks already. To make up for this, it now grants +15% Max HP instead

EMPIRE CHANGES:
- Improved the "Scroll of Summon Dollar" item. It now grants 20% income from trade tariffs (up from 10%), 15% bonus tradable resource production (up from 10%) and 20% income from buildings provincewide (up from 10%), as well as producing 5 Golden Idols per turn
- Increased the Armour granted by the "Fire-Fighter's Gear" from 10 to 15
- Made the staves of the College of Magic a bit more common, to balance out the fact that you are unlikely to get any single one you are searching for (Gelt players rejoice!)
- Increased the Growth gain from the "Mootland Cookbook" item from +5 to +15
- Increased the Melee Attack granted by the "Wizard's Quarterstaff" item from +2 to +5
- Increased the Leadership aura size granted by the "Banner of Holswig-Schliestein" item from +40% to +75%. Additionally added the "Gleaming Pennant" ability.
- Increased the cooldown of the "Have a Drink" ability from 60s to 120s and reduced the heal per second from 1.5% to 0.5% ("Extra-Strong Hochland Beer" item)
- Fixed the "Excessively-Lengthy Steam Tank Manual" to actually affect your army, and not accidentally use one of Zhatan's skill effects (that does not, in fact, affect Imperial units). To apologise, I increased the Missile Damage the item grants from 15% to 30%.
- Increased the Bonus vs Large granted by the "Troll-Slayer Sword" from +15 to +30

DWARFS CHANGES:
- Reduced the speed and AP weapon damage granted by the "Doomseeker's Belt" from 60% and 125 to 50% and 100 respectively.
- Added the "Deathblow" ability to the "Doomseeker's Belt"
- Increased the Armour granted by the "Gromril Shield" item from 15 to 20, and added the "Divine Power" ability to the item, to make it stand out a bit more.
- Replaced the "Stand or Die" ability that was being erroneously granted by the "Gromril Drumming Kit" item with "Stand Your Ground", as was originally intended.
- Increased the ability duration of the "Goat's Cheese Sandwich" ability from 10s to 30s and increased the effect range from 40m to 100m. Additionally increased the cooldown from 60s to 120s, and added vfx to make the active radius clearer.
- Added an effect that produces +5 kegs of Dwarf Beer per region owned to the "Coupon for Unlimited Bugman's" item. Made the item rarer to compensate for this (it made no sense that the item supposedly granting 'unlimited' beer was giving no beer at all)
- Altered the cooldown and shared cooldown reduction for Rune Magic granted by the "Master Rune of Master Runes" to affect their army, instead of just the equipped character. Runesmith doomstacking is reeeeeaaal!
- Increased the Bonus vs Large granted by the "Kneecapper" item from +25 to +100, and made it a rare (blue) item as well.
- Changed the flavour text of the "Goblin-Cleaver" item to make it slightly clearer that it is a reference to the Lord of the Rings. The old text also suggested that it would make other Dwarfs dislike you, which was false.

Update: 27 Sep, 2024 @ 2:06am

Update 1.9

- Added 34 items for the Asur, Druchii and Asrai (or just everyone with pointy ears).
- For each type of ancillary (so weapons, armour, talismans, enchanted items and arcane items) there are two items available to all Elves, and then one more for each Elf variety.
- There are also three item sets:
- Lothern Sea Helm, for the High Elves
- Breaker of Beasts, for the Dark Elves
- Savage Hunter, for the Wood Elves
- Enjoy! (and let me know if I broke anything)

Update: 22 Sep, 2024 @ 4:50pm

Update 1.8

- Added 27 items for Bretonnia!
- I don't really have anything else to say

- Oh right, there's one item set too.

Update: 19 Sep, 2024 @ 7:46am

Update 1.7

- Ogres, my lord!
- Added 17 new items for the Ogre Kingdoms, with one item set.
- Yes, 17 is lower than previous releases, but with the Ogres currently lacking a lot of things I've decided to wait for the DLC to introduce new mechanics, units and other stuff before adding part 2 of the Ogre items.

Update: 15 Sep, 2024 @ 1:24am

Update 1.6

- Added 31 new items, with roughly one third each for the Vampire Counts and the Vampire Coast (with another third available to both and also Arkhan the Black).
- Fixed the description for the 'Brutally Cunning' item set, which for some reason I mislabelled in the db.