Arma 3
ZEUS WARGAME [test build]
Показані результати 1–10 із 161
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Оновлено: 11 жовт. о 11:26
автор: Jacktheviper

-aiming accuracy affects suppressive fire
-new target function test

Оновлено: 10 жовт. о 12:22
автор: Jacktheviper

-Objective Area Module
*when an owned objective area is being captured by an enemy it will not be possible to redeploy units to it

Оновлено: 9 жовт. о 1:08
автор: Jacktheviper

-improved target shooting system test

-fixed; static objects in the zeus control list were being affected by the path planning mode
-the laser designator target handle will be visible to other friendly Zeus as well so they can use it to target with their own units

Оновлено: 4 жовт. о 12:07
автор: Jacktheviper

-new shooting system test

Оновлено: 1 жовт. о 1:47
автор: Jacktheviper

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-new shooting system improvements test

Оновлено: 29 верес. о 1:22
автор: Jacktheviper

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft''s default Editor preview image.

Оновлено: 28 верес. о 0:34
автор: Jacktheviper

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

Оновлено: 27 верес. о 15:50
автор: Jacktheviper

-shooting function update test

Оновлено: 27 верес. о 13:50
автор: Jacktheviper

-test

Оновлено: 27 верес. о 11:19
автор: Jacktheviper

-units that are submerged underwater will be harder to spot