Arma 3
ZEUS WARGAME [test build]
Показані результати 11–20 із 161
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Оновлено: 26 верес. о 6:08
автор: Jacktheviper

-new shooting function test

Оновлено: 25 верес. о 0:34
автор: Jacktheviper

-artillery should resupply automatically from nearby supply vehicles evety time it shoots

-improved shooting function test

Оновлено: 24 верес. о 1:19
автор: Jacktheviper

-changed artillery targetting to follow the mouse pointer instead of being tied to the map grid

-added new option to the Custom Fortifications module, "Side Owner"
*This custom fortification option will only appear to Zeus Players belonging to the selected side, select All for all sides.

-smoke grenades launched from grenade laucnhers lose all velocity at the target position, other projectiles continue at the same speed

Оновлено: 20 верес. о 11:44
автор: Jacktheviper

Оновлено: 12 верес. о 12:06
автор: Jacktheviper

-test

Оновлено: 7 верес. о 14:37
автор: Jacktheviper

-when placing explosives the engineer will automatically resupply from nearby supply vehicles owned by the player

-increased the max possible spotting range
-vehicles with an active radar will have their vision range doubled when trying to spot flying targets
-aircraft with a passive radar will hve their vision range doubled when trying to spot targets that have an active radar, in order to simulate radar warning receivers
-display a radar icon on the vehicle information sidebar, it can be clicked to toggle the vehicle RADAR ON/OFF

-new addon option; 'Require SHIFT key for FORWARD move'; If checked, will require the SHIFT key to use the FORWARD move vehicle command, right click in front of the selected vehicle to force it to move forward towards the mouse position.
-new addon option; 'Require SHIFT key for REVERSE move'; If checked, will require the SHIFT key to use tge REVERSE move vehicle command, right click behind the selected vehicle to force it to move in reverse towards the mouse position.

-fixed an issue with the suppression command where it would show an error when the T menu was clicked before it was closed while the suppression command was hovered by the mouse pointer (thanks to kgp227 for a detailed report on the issue)
-config tweak to prevent smoke grenades shot from grenade launchers from bouncing around after hitting the ground

Оновлено: 6 верес. о 12:46
автор: Jacktheviper

-when placing explosives the engineer will automatically resupply from nearby supply vehicles owned by the player

-increased the max possible spotting range
-vehicles with an active radar will have their vision range doubled when trying to spot flying targets
-aircraft with a passive radar will hve their vision range doubled when trying to spot targets that have an active radar, in order to simulate radar warning receivers
-display a radar icon on the vehicle information sidebar, it can be clicked to toggle the vehicle RADAR ON/OFF

-new addon option; 'Enable SHIFT key for FORWARD move'; If checked, will require the SHIFT key to use the FORWARD move vehicle command, right click in front of the selected vehicle to force it to move forward towards the mouse position.
-new addon option; 'Enable SHIFT key for REVERSE move'; If checked, will require the SHIFT key to use tge REVERSE move vehicle command, right click behind the selected vehicle to force it to move in reverse towards the mouse position.

-fixed an issue with the suppression command where it would show an error when the T menu was clicked before it was closed while the suppression command was hovered by the mouse pointer (thanks to user kgp227 for detailed report on the issue)

Оновлено: 31 серп. о 11:12
автор: Jacktheviper

-Air path planning mode
*path planning mode adapted to flying rotary wing units
*hold ALT to move the path arrow handler vertically
*a vertical line with an aicraft symbol at the bottom shows the position on the screen to click and drag the flight path arrow handler

-Naval path planning mode
*path planning mode adapted to Naval units

-new planning mode shortcut key, hold CTRL while a path arrow is currently selected to freely edit the path

-Engineer fortification command; whenever an engineer unit is going to place a fortification, it will automatically draw supplies from nearby supply vehicles.

-fixed an issue with the disembark command where sometimes the crew would dismount together with passengers
-air support function; added some dispersion to the projectiles fired to slightly increase area of effect and realism
-fixed updating the kill scoreboard for friendly fire

Оновлено: 29 серп. о 0:54
автор: Jacktheviper

-Engineer fortification; whenever an engineer unit is going to place a fortification, it will automatically draw supplies from nearby supply resources.

Оновлено: 27 серп. о 2:20
автор: Jacktheviper

-Air path planning mode
*path planning mode adapted to flying rotary wing units
*hold ALT will move the path arrow handler vertically
*a vertical line with a heli symbol at the bottom shows location to click and drag flight path arrow handler

-Naval path planning mode
*path planning mode adapted to Naval units

-new planning mode shortcut key, hold CTRL while a path arrow is selected to freely edit the path