Arma 3
ZEUS WARGAME [test build]
กำลังแสดง 1-10 จาก 159 รายการ
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อัปเดต: 9 ต.ค. @ 1: 08am
โดย Jacktheviper

-improved target shooting system test

-fixed; static objects in the zeus control list were being affected by the path planning mode
-the laser designator target handle will be visible to other friendly Zeus as well so they can use it to target with their own units

อัปเดต: 4 ต.ค. @ 12: 07pm
โดย Jacktheviper

-new shooting system test

อัปเดต: 1 ต.ค. @ 1: 47am
โดย Jacktheviper

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-new shooting system improvements test

อัปเดต: 29 ก.ย. @ 1: 22am
โดย Jacktheviper

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft''s default Editor preview image.

อัปเดต: 28 ก.ย. @ 12: 34am
โดย Jacktheviper

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

อัปเดต: 27 ก.ย. @ 3: 50pm
โดย Jacktheviper

-shooting function update test

อัปเดต: 27 ก.ย. @ 1: 50pm
โดย Jacktheviper

-test

อัปเดต: 27 ก.ย. @ 11: 19am
โดย Jacktheviper

-units that are submerged underwater will be harder to spot

อัปเดต: 26 ก.ย. @ 6: 08am
โดย Jacktheviper

-new shooting function test

อัปเดต: 25 ก.ย. @ 12: 34am
โดย Jacktheviper

-artillery should resupply automatically from nearby supply vehicles evety time it shoots

-improved shooting function test