Arma 3
ZEUS WARGAME [test build]
Ergebnisse 1–10 von 161
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Update: 11. Okt. um 11:26

-aiming accuracy affects suppressive fire
-new target function test

Update: 10. Okt. um 12:22

-Objective Area Module
*when an owned objective area is being captured by an enemy it will not be possible to redeploy units to it

Update: 9. Okt. um 1:08

-improved target shooting system test

-fixed; static objects in the zeus control list were being affected by the path planning mode
-the laser designator target handle will be visible to other friendly Zeus as well so they can use it to target with their own units

Update: 4. Okt. um 12:07

-new shooting system test

Update: 1. Okt. um 1:47

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-new shooting system improvements test

Update: 29. Sep. um 1:22

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft''s default Editor preview image.

Update: 28. Sep. um 0:34

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

Update: 27. Sep. um 15:50

-shooting function update test

Update: 27. Sep. um 13:50

-test

Update: 27. Sep. um 11:19

-units that are submerged underwater will be harder to spot