Arma 3
ZEUS WARGAME [test build]
Viser 1–10 av 157 bidrag
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Oppdatering: 1. okt. @ 1.47

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-new shooting system improvements test

Oppdatering: 29. sep. @ 1.22

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft''s default Editor preview image.

Oppdatering: 28. sep. @ 0.34

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

Oppdatering: 27. sep. @ 15.50

-shooting function update test

Oppdatering: 27. sep. @ 13.50

-test

Oppdatering: 27. sep. @ 11.19

-units that are submerged underwater will be harder to spot

Oppdatering: 26. sep. @ 6.08

-new shooting function test

Oppdatering: 25. sep. @ 0.34

-artillery should resupply automatically from nearby supply vehicles evety time it shoots

-improved shooting function test

Oppdatering: 24. sep. @ 1.19

-changed artillery targetting to follow the mouse pointer instead of being tied to the map grid

-added new option to the Custom Fortifications module, "Side Owner"
*This custom fortification option will only appear to Zeus Players belonging to the selected side, select All for all sides.

-smoke grenades launched from grenade laucnhers lose all velocity at the target position, other projectiles continue at the same speed

Oppdatering: 20. sep. @ 11.44