Arma 3
ZEUS WARGAME [test build]
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Uppdatering: 1 okt @ 1:47

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-new shooting system improvements test

Uppdatering: 29 sep @ 1:22

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft''s default Editor preview image.

Uppdatering: 28 sep @ 0:34

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

Uppdatering: 27 sep @ 15:50

-shooting function update test

Uppdatering: 27 sep @ 13:50

-test

Uppdatering: 27 sep @ 11:19

-units that are submerged underwater will be harder to spot

Uppdatering: 26 sep @ 6:08

-new shooting function test

Uppdatering: 25 sep @ 0:34

-artillery should resupply automatically from nearby supply vehicles evety time it shoots

-improved shooting function test

Uppdatering: 24 sep @ 1:19

-changed artillery targetting to follow the mouse pointer instead of being tied to the map grid

-added new option to the Custom Fortifications module, "Side Owner"
*This custom fortification option will only appear to Zeus Players belonging to the selected side, select All for all sides.

-smoke grenades launched from grenade laucnhers lose all velocity at the target position, other projectiles continue at the same speed

Uppdatering: 20 sep @ 11:44