Arma 3
ZEUS WARGAME [test build]
กำลังแสดง 11-20 จาก 161 รายการ
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อัปเดต: 26 ก.ย. @ 6: 08am
โดย Jacktheviper

-new shooting function test

อัปเดต: 25 ก.ย. @ 12: 34am
โดย Jacktheviper

-artillery should resupply automatically from nearby supply vehicles evety time it shoots

-improved shooting function test

อัปเดต: 24 ก.ย. @ 1: 19am
โดย Jacktheviper

-changed artillery targetting to follow the mouse pointer instead of being tied to the map grid

-added new option to the Custom Fortifications module, "Side Owner"
*This custom fortification option will only appear to Zeus Players belonging to the selected side, select All for all sides.

-smoke grenades launched from grenade laucnhers lose all velocity at the target position, other projectiles continue at the same speed

อัปเดต: 20 ก.ย. @ 11: 44am
โดย Jacktheviper

อัปเดต: 12 ก.ย. @ 12: 06pm
โดย Jacktheviper

-test

อัปเดต: 7 ก.ย. @ 2: 37pm
โดย Jacktheviper

-when placing explosives the engineer will automatically resupply from nearby supply vehicles owned by the player

-increased the max possible spotting range
-vehicles with an active radar will have their vision range doubled when trying to spot flying targets
-aircraft with a passive radar will hve their vision range doubled when trying to spot targets that have an active radar, in order to simulate radar warning receivers
-display a radar icon on the vehicle information sidebar, it can be clicked to toggle the vehicle RADAR ON/OFF

-new addon option; 'Require SHIFT key for FORWARD move'; If checked, will require the SHIFT key to use the FORWARD move vehicle command, right click in front of the selected vehicle to force it to move forward towards the mouse position.
-new addon option; 'Require SHIFT key for REVERSE move'; If checked, will require the SHIFT key to use tge REVERSE move vehicle command, right click behind the selected vehicle to force it to move in reverse towards the mouse position.

-fixed an issue with the suppression command where it would show an error when the T menu was clicked before it was closed while the suppression command was hovered by the mouse pointer (thanks to kgp227 for a detailed report on the issue)
-config tweak to prevent smoke grenades shot from grenade launchers from bouncing around after hitting the ground

อัปเดต: 6 ก.ย. @ 12: 46pm
โดย Jacktheviper

-when placing explosives the engineer will automatically resupply from nearby supply vehicles owned by the player

-increased the max possible spotting range
-vehicles with an active radar will have their vision range doubled when trying to spot flying targets
-aircraft with a passive radar will hve their vision range doubled when trying to spot targets that have an active radar, in order to simulate radar warning receivers
-display a radar icon on the vehicle information sidebar, it can be clicked to toggle the vehicle RADAR ON/OFF

-new addon option; 'Enable SHIFT key for FORWARD move'; If checked, will require the SHIFT key to use the FORWARD move vehicle command, right click in front of the selected vehicle to force it to move forward towards the mouse position.
-new addon option; 'Enable SHIFT key for REVERSE move'; If checked, will require the SHIFT key to use tge REVERSE move vehicle command, right click behind the selected vehicle to force it to move in reverse towards the mouse position.

-fixed an issue with the suppression command where it would show an error when the T menu was clicked before it was closed while the suppression command was hovered by the mouse pointer (thanks to user kgp227 for detailed report on the issue)

อัปเดต: 31 ส.ค. @ 11: 12am
โดย Jacktheviper

-Air path planning mode
*path planning mode adapted to flying rotary wing units
*hold ALT to move the path arrow handler vertically
*a vertical line with an aicraft symbol at the bottom shows the position on the screen to click and drag the flight path arrow handler

-Naval path planning mode
*path planning mode adapted to Naval units

-new planning mode shortcut key, hold CTRL while a path arrow is currently selected to freely edit the path

-Engineer fortification command; whenever an engineer unit is going to place a fortification, it will automatically draw supplies from nearby supply vehicles.

-fixed an issue with the disembark command where sometimes the crew would dismount together with passengers
-air support function; added some dispersion to the projectiles fired to slightly increase area of effect and realism
-fixed updating the kill scoreboard for friendly fire

อัปเดต: 29 ส.ค. @ 12: 54am
โดย Jacktheviper

-Engineer fortification; whenever an engineer unit is going to place a fortification, it will automatically draw supplies from nearby supply resources.

อัปเดต: 27 ส.ค. @ 2: 20am
โดย Jacktheviper

-Air path planning mode
*path planning mode adapted to flying rotary wing units
*hold ALT will move the path arrow handler vertically
*a vertical line with a heli symbol at the bottom shows location to click and drag flight path arrow handler

-Naval path planning mode
*path planning mode adapted to Naval units

-new planning mode shortcut key, hold CTRL while a path arrow is selected to freely edit the path