Arma 3
ZEUS WARGAME [test build]
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Mis à jour le : 8 juil. à 15h20

-the objective area module can now be moved during the match in order to change the position of the objective area
*you can put this line of code in the custom code box: (_this # 5) setPos _newPosition;
*give a variable name to the module in the editor and use it to set a new position with setPos
*can also use attachTo on the module to attach it to a moving object or vehicle

Mis à jour le : 6 juil. à 8h46

-Artillery Radar System
*The Artillery Radar System will draw a circular area marker on the map indicating the approximate position of any enemy artillery or mortar unit that have fired recently.
*The marker also shows the time the artillery or mortar unit was detected within that area, the marker is updated every time a new shot is fired, it will be deleted automatically after a few minutes have passed.
*This system will be activated only when the mission maker uses the 'Artillery Radar' Editor module or if the player has the 'Activate Artillery Radar' Addon option checked.
*The editor module can be optionally synced to a trigger and it will only be activated when the trigger is activated.

-new addon option, 'Activate Artillery Radar', to activate the artillery radar system for all players

Mis à jour le : 4 juil. à 13h31

-artillery radar system test

Mis à jour le : 4 juil. à 13h31

-test

Mis à jour le : 4 juil. à 11h24

-artillery radar system test

Mis à jour le : 22 juin à 12h17

-units paradropped with the new paradrop option will have their custom loadout set in the Editor.

-new addon option; Show Quick Action Bar
*Uncheck to hide the Quick Action Bar that appears at the bottom right corner of the screen when a unit is selected.

Mis à jour le : 20 juin à 2h21

-test

Mis à jour le : 14 juin à 0h19

-added new options to the Unit Cost Module to allow further customization of the Zeus Create Menu
*Faction Name; changes the name of the faction the unit belongs too; i.e. NATO
*Category Name; changes the name of the category the unit belongs too; i.e. Tanks

Mis à jour le : 10 juin à 0h36

-added a new option to the Air Support Module, Paradrop
*sync infantry group or vehicle to the Air Support Module together with a plane and check the Paradrop option
*when the paradrop option is used during the game, the plane will fly over the target position and then release the units with parachutes

-fixed engineer repair command

Mis à jour le : 8 juin à 1h04

-added new editor moduel Unit Change Availability value
*when triggered changes the availability of the synchronized unit type by the given value for the synchronized zeus modules