Arma 3
ZEUS WARGAME [test build]
Affichage des entrées 41-50 sur 161
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Mis à jour le : 8 juin à 1h04

-added new editor moduel Unit Change Availability value
*when triggered changes the availability of the synchronized unit type by the given value for the synchronized zeus modules

Mis à jour le : 6 juin à 14h35

-test

Mis à jour le : 6 juin à 14h17

-test

Mis à jour le : 6 juin à 12h28

-repair station wp fix

Mis à jour le : 6 juin à 2h10

-custom unit creation menu
*added new options to the 'Unit Cost Module' to set a custom diplay name and limit availability of units

Mis à jour le : 30 mai à 23h30

-added the CHEATS section to the Addon options and moved all the cheat options to this section.

Mis à jour le : 30 mai à 14h56

-test

Mis à jour le : 30 mai à 0h17

-the quick AT shot system will use the prone aninmation if the 'prone launcher' mod is loaded

-Fog of war function improvements and optimization
*will take smoke into consideration

-removed enemy target information sharing between groups due to optimization issues (to be reworked later)

Mis à jour le : 24 mai à 1h36

-dig in wp now uses the wp position instead of the unit position

-path planning mode fix to prevent path positions from being too far spaced out when the mouse is being moved too fast

Mis à jour le : 23 mai à 0h51

-added the vehicle quick move
*with a vehicle selected left clicking within a short distance in front of it will force it to move forward directly like in reverse move

-changed the position of the zeus interface elements to increase visible screen space

-fixed an issue with the convoy system when there were many units in a convoy and the units would follow an increasingly erratic path

-fixed player groups present at the start of mission not being updated properly for the enemy server locality

-fog of war optimization tweaks