Garry's Mod
Clientside Ragdoll Collision
Mostrando 1-5 de 5 aportaciones
Actualización: 10 SEP a las 9:18 p. m.

Actualización: 10 SEP a las 9:02 p. m.

ADDITIONS
This new change offers a new command that may seriously boost performance.
  • New console command "csrd_method": changes the way the game scans for collision,
    • valid options are "sphere", "box", "directionalcone".
    • The directional cone option is the new default, and makes it so the ragdoll's velocity
      is used as a means to determine potential objects that may be hit by the ragdoll.
      much better then otherwise scanning and creating entities for every server entity within a radius.
QUALITY OF LIFE
  • csrd_whitelist_add now actually saves its table to the disk at "garrysmod/data/csragdollcollision/settings.txt", allowing the addon to retrieve it per session.

Actualización: 28 DIC 2024 a las 7:18 p. m.

ghost clientside objects switch rendermode incase of nodraw overrides. (addon workaround)

Actualización: 11 AGO 2024 a las 10:56 a. m.

->Fixed func_clientcollide null entity error.
-> setting csrd_collidemass to zero disables it's override
-> No more dumb brush model prints. im sorry for that.

Actualización: 9 AGO 2024 a las 10:03 a. m.

Initial addon creation.