Garry's Mod

Garry's Mod

Clientside Ragdoll Collision
Affichage des entrées 1-5 sur 5
Mis à jour le : 10 sept. à 21h18

Mis à jour le : 10 sept. à 21h02

ADDITIONS
This new change offers a new command that may seriously boost performance.
  • New console command "csrd_method": changes the way the game scans for collision,
    • valid options are "sphere", "box", "directionalcone".
    • The directional cone option is the new default, and makes it so the ragdoll's velocity
      is used as a means to determine potential objects that may be hit by the ragdoll.
      much better then otherwise scanning and creating entities for every server entity within a radius.
QUALITY OF LIFE
  • csrd_whitelist_add now actually saves its table to the disk at "garrysmod/data/csragdollcollision/settings.txt", allowing the addon to retrieve it per session.

Mis à jour le : 28 déc. 2024 à 19h18

ghost clientside objects switch rendermode incase of nodraw overrides. (addon workaround)

Mis à jour le : 11 aout 2024 à 10h56

->Fixed func_clientcollide null entity error.
-> setting csrd_collidemass to zero disables it's override
-> No more dumb brush model prints. im sorry for that.

Mis à jour le : 9 aout 2024 à 10h03

Initial addon creation.