Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Hecleas AI Overhaul
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更新:2024年9月23日 @ 15時47分
更新者:Hecleas

更新:2024年9月12日 @ 17時44分
更新者:Hecleas

更新:2024年9月12日 @ 17時21分
更新者:Hecleas

更新:2024年8月28日 @ 17時31分
更新者:Hecleas

更新:2024年8月7日 @ 16時29分
更新者:Hecleas

更新:2024年8月7日 @ 12時59分
更新者:Hecleas

更新:2024年8月1日 @ 18時46分
更新者:Hecleas

Update (hallelujah I just unlocked the AI)
-Big improvement and complete unlocking of AI behavior on the campaign map. Now the campaign map really looks like a game of chess, there is real conflict all over the map and lots of activity.
No more AI which may have been passive in the past.
-The AI ​​finally captures abandoned or recently razed colonies, instead of ignoring them.
-Increased probability of war declaration for passive factions.
-Less passivity in AI recruitment
-Improved colony occupation decisions
-Adjustment of the faction potential to give aid to major factions

更新:2024年7月31日 @ 18時49分
更新者:Hecleas

更新:2024年7月31日 @ 18時21分
更新者:Hecleas

-Fixed the bug and adjusted the balance and variety of unit recruitment
-Increased chances of AI accepting a confederation
-Reduction of defense priority (test), to make the AI ​​even more active, aggressive and alive.
-Fixed the bug where the AI ​​Priam would not recruit and remain passive, because it still had the budgetary behavior of that of TW Troy. It now functions like the other factions, Troy will now be much more alive.

更新:2024年7月28日 @ 5時44分
更新者:Hecleas

I noticed that the vanilla AI declared war against the player too much.
I reduced the values ​​of this one so that it is less "abused", but still keeping a certain resentment towards the player.