Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Hecleas AI Overhaul
240 Comments
DDkiki 8 Sep @ 6:01am 
Removed force march...its a big part of the mechanics, why remove it when mods should be about AI specifically?
Tunch Khan 7 Sep @ 9:20pm 
Does AI still attack vassals of their allies, thus forcing you to chose between your ally and you vassal?
lwhのsama 31 Aug @ 8:14pm 
中文补充注释:steamthumbsup::steamthumbsup::这个mod啥都好,就是叛军强的跟什么玩意一样,到处被烧后到处是日天的叛军,很恶心那种,然后小派系比较吊
Hecleas  [author] 30 Aug @ 4:11am 
Before main mod
Godlike 30 Aug @ 3:28am 
What is load order this mod? Above Radious or Under?
IARET 12 Jul @ 9:56am 
Same what ----> Thorkell said
Thorkell 11 Jul @ 11:19am 
Love the mod. I can deal with the early game multiple people declaring war on me (more than one) BUT NOT the rebel stacks (20units) appearing turn by turn with little notice (and I have happines buildings). For now I unsub, really hope you can toggle off the Rebel buff because the other things are really good. I was playing Hard / Vet
wmettlen 26 May @ 8:29am 
so does this effect ai battle behavior , the battle ai in my game seems to know the exact location of my hidden vanguard units and attacks them immediately as the battle starts. even the unspottable and stalk units
dunai-87 6 May @ 12:47am 
In general, the mod is not bad, but the fact that when an artificial intelligence that has declared war on you takes all its existing armies to sea and does absolutely nothing, it looks somehow stupid and not logical. I also noticed that when someone is being mixed up with a government position, no one tends to fill the vacant position. these two problems negate all the advantages of your mod.
birg 14 Apr @ 2:20am 
I have testerd this mod in 3 campains now and it is great...
il realy whant to thank you fore your time and servis.....
blessed be dud.
Yangbang 25 Mar @ 6:58am 
This mod is pretty good, it's helped with factions handling diplomacy like they actually care about their borders from trespassers. But I'm noticing some weird behavior now that I'm about 50 turns in. Armies are just jumping in boats and waiting in the sea for several turns. They just sit on the sea and do nothing while enemy armies move about their territory. I'm pretty sure I saw a full stack just sit in the ocean while a minor enemy army marched past them.
Cream 7 Feb @ 12:52am 
For me I can't see that the AI is smarter, but the opposite - I had 3 campaigns - Hanigalbat, Rhesus, Walvetes. In all of them it was very easy to expand, the AI was doing nothing. In the first turns with Rhesus for example - Thrace is at war with a faction, forgot the name, and it has 2 armies with 7 units each. I crush 1 of them and move towards their capital. The other force, instead of going to it's city to protect it, flees in the open see.
Schnell_Scheisse 18 Jan @ 11:48pm 
Thanks for the hint, I might just do that.
Clockwork 18 Jan @ 12:13pm 
It is really easy to do. You could download RPFM. Open the mod pack file and the db, the entry is campaign_stances_factions_junctions_tables. You just delete that entry.
Schnell_Scheisse 16 Jan @ 6:53am 
Would it be possible to have a version without the forced march removed?
Bop 8 Jan @ 3:16am 
Hecleas can you point me which specific DB entries I can edit within your mods to make the AI a bit more suicidal even if it has no complete advantage over your forces? And if I should increase or decrease said values of the entries to make them more aggressive?



Just for my personal use, I really would appreciate if you can enlighten me on this :D :steamhappy:
Moccasin Bill 6 Jan @ 5:51pm 
Definitely for certain tastes. As Thrace, most if not all thracian factions declared war in response to me declaring war on neighbor. Even a third party thracian faction that was at war with the faction I declared war on turned on me. This development is by far my favorite feature of the mod.

Not sure if this is compatible with Better AI Templates, I noticed during battles ~first 30 turns were massive slinger spams.

Factions definitely are dumping and using their resources, I had very little trade opportunity with other factions.

I thought the disabling forced march would be a cool feature leading to tactical decisions, but felt inverse to me (I think i'm completely too used to using forced march as an escape, and gap closer for setting armies to villages/cities. This mod at least opened my eyes to it, and happy to have given it a shot.


Some simple observations.
MuffnMunchr 3 Jan @ 1:07pm 
Thank you. Having factions on the other side of the map sending suicide stacks over and over to the complete neglect of their own local interests was gamebreaking
Drakewind 29 Dec, 2024 @ 1:58am 
I haven't started the game yet, how's the base AI? Does anyone recommend starting with this mod?
axossk 14 Dec, 2024 @ 12:11am 
Even if forced march had a huge impact on human warfare history, I must admit that it is not balanced at all in this game. So I'm pretty happy you got rid of it.
ParkingLotMenace 13 Dec, 2024 @ 5:38pm 
While the forced march stance admittedly is easily abused by the AI, is also an essential campaign mechanic for the player. I adore this and the rest of your mods throughout the Total War modding scene, hopefully there is a different way to eliminate AI "force march" cheese while still allowing full functionality of in-game mechanics. There is another mod that adjusts movement bonuses after sacking and razing settlements or outposts, perhaps an adjustment along these lines? Thank you.
PowerGuido 11 Dec, 2024 @ 10:02am 
@Hecleas I have a suggestion to fix the problem with march stance: make it requires 100% of movement to use, its avoid it exploit by AI but keep it in the game.
Romanorum 4 Dec, 2024 @ 8:32pm 
Am I correct in understanding that this removes ALL AI cheats/handicaps?
Polt 25 Nov, 2024 @ 2:00pm 
Great mod it rly forces the enemie to think but i have one question
Is it intended for this mod to exclude the March stance? If not pls can you help me i rly need this for my campaing as ramses
bodmergygax 25 Nov, 2024 @ 10:39am 
Hello, sorry for this new question but im wondering how alex zhao 's better template mod can be compatible with your mod if they both change the way how AI builts their armies?
Do the two mods combined improve the composition of AI armies?
Hecleas  [author] 24 Nov, 2024 @ 9:54am 
@bodmergygax It doesn't matter, but for safety always activate my mod first in the loading order
And for the configuration of your campaign, you do as you want, it will not change anything in my mod
bodmergygax 24 Nov, 2024 @ 8:16am 
Hello Hecleas, i just discovered your mod a few days ago. I have two questions for you:

I have your mod and the camera battle mod, what is the load order in the launcher?

and

Do i need to change '' AI diplomatic aggressiveness '' to highest level in customize options to make your mod runs properly???

Thanks
Hecleas  [author] 23 Nov, 2024 @ 5:30pm 
No, they are compatible together
baaam 23 Nov, 2024 @ 5:18pm 
should i disable alex zhao's better template mod to use this one?
Hecleas  [author] 23 Nov, 2024 @ 12:16pm 
Update:
-I took the liberty of deleting the "double time" and "forced march" stance because like Rome 2, the AI ​​manages these stances catastrophically...
-Reduction of value judgments of colonies on the part of the AI ​​(to avoid endless sieges while the AI ​​has sufficient strength)
-Improved the value judgment of enemy forces
-To try to make things smoother, I reduced the AI's opportunism from 65% of its strength to 60%
To make things more dynamic without the AI ​​becoming suicidal in terms of movement.
Hecleas  [author] 23 Nov, 2024 @ 12:16pm 
-I also tried a new adjustment to always ensure that the AI ​​​​positions itself better, even less suicidal placement and movement, I try to have the best result
-Increased the priority that the AI ​​attacks forces near a recently lost region (to force the AI ​​to recover its territories and prevent it from following straight ahead like a bus)
-Big improvement on the priority of recruiting higher quality units.
The AI ​​will recruit many more elite units (finally)
Don Ruben De Lopez 3 Nov, 2024 @ 10:06am 
I like what you propose in your mod. However, I am afraid AI will launch all factions against me, and that's not fun. I also like to see how they fight against each other, and one is becoming victorious, stronger, and large enough to become a future threat.

Of course, I don't have a problem being at war with 2-3 factions or against an alliance, as far as my allies and vassals don't quit (as they always do in vanilla) and really help to fight them.

I'm looking for a mod like yours because, with the current state of things, I always find myself fighting alone against 10-15 factions, some of them far away distant (I am not a threat to them), so their armies can appear from nowhere (crossing the entire map with no consequences) when you less expect. My allies and vassals always betray me, siding with the enemy, especially after "buying" their loyalty. It is challenging but not fun, neither realistic.
Hecleas  [author] 31 Oct, 2024 @ 4:28pm 
Update:
-Rebels have more units and armies.
-The rebels have better quality units.
-There is much more luck than army rogue pop.
-The rebels and army rogue will be much more threatening and present on the map.
-I made sure to force the AI ​​to always be active.
-The AI ​​never ignored passive or rebel factions.
-An adjustment has been made to the management of the AI ​​economy, the impact is minimal.
-Rebel armies will be quicker to make arbitrary attacks.
-The maximum number of a rebel group has been increased.
-Activation: When adding a horde to an existing group the number of hordes to split from the group (excluding the new horde) to use in forming a new horde group.
-Reduced the minimum number of siege engines required for rebels to make an attack.
Hecleas  [author] 25 Oct, 2024 @ 11:55am 
What other mods are you playing with?
monkeyinpajamas2020 25 Oct, 2024 @ 11:04am 
this ai didnt do sht for me
Eyeless Deceiver 13 Oct, 2024 @ 2:09pm 
Damn amazing work. I've been playing the Total War games on and off since the first Shogun came out, and this really changes things up and makes it a different game.

(Ps. I noticed the AI was wary of Garrison forces at an outpost as well, but once it had definite superiority it went for it.)
wonowon 8 Oct, 2024 @ 4:28am 
The AI ​​does not engage in conquest activities due to the outpost garrison forces, perhaps due to the precise calculation of autoresolve
adventuremode 7 Oct, 2024 @ 8:30pm 
Quick question. I have not experienced the ai attacking my main settlements (the ai sieges, but odes not invade). Does your mod encourage the ai to attack main settlements?
DEADPKER 1 Oct, 2024 @ 11:42am 
best mod! <3
Xeqtor 1 Oct, 2024 @ 11:13am 
"Ai Recruits more Faction Units" mod seems to change some Values on Recruiting? Does this conflict with your mod then?
Xeqtor 1 Oct, 2024 @ 11:02am 
Cool Ty!
Was thinking to also Add "AI Recruits more Faction Units" and Less Native Unit Cluttering and easier high tier recruitment" Mod.

They should be compatible aswell?
Hecleas  [author] 1 Oct, 2024 @ 10:56am 
@Xeqtor Yes it is fully compatible. I haven't touched these tables which touches another area of ​​AI
Xeqtor 1 Oct, 2024 @ 10:54am 
Also did anyone play this with 10 Army Size?
Xeqtor 1 Oct, 2024 @ 9:50am 
Does this mod conflict with "Bettter Ai Template" Mod? Or does this mod improved the AI Army Composition by itself?
jeinsgon 1 Oct, 2024 @ 8:25am 
Esta bien en el dinastyes? muchas veces siguen creando unidades de puros hacheros y arqueros.
VAGABOND 30 Sep, 2024 @ 2:17pm 
I somehow cant retreat from battles. Also Ambush battles dont seem to trigger.
That Vanze 29 Sep, 2024 @ 11:42pm 
alright brother
Hecleas  [author] 29 Sep, 2024 @ 11:41am 
@DeathDogma I was focusing on AI because it is the priority in my eyes.
But many other elements will arrive sooner or later
That Vanze 29 Sep, 2024 @ 11:27am 
@hecleas can you please port ai bonus removed mod to dynasties?
Hecleas  [author] 29 Sep, 2024 @ 10:18am 
Update:
Adjustment and correction of AI value following the last update.
The AI ​​will be even better and is almost 100% of the result I want (with the means made available I specify, I cannot revolutionize their AI, but comparing to vanilla is night and day.)