Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Hecleas AI Overhaul
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更新:2024年11月23日 @ 12時26分
更新者:Hecleas

更新:2024年11月23日 @ 12時09分
更新者:Hecleas

-I took the liberty of deleting the "double time" and "forced march" stance because like Rome 2, the AI ​​manages these stances catastrophically...

-Reduction of value judgments of colonies on the part of the AI ​​(to avoid endless sieges while the AI ​​has sufficient strength)

-Improved the value judgment of enemy forces

-To try to make things smoother, I reduced the AI's opportunism from 65% of its strength to 60%
To make things more dynamic without the AI ​​becoming suicidal in terms of movement.

-I also tried a new adjustment to always ensure that the AI ​​​​positions itself better, even less suicidal placement and movement, I try to have the best result

-Increased the priority that the AI ​​attacks forces near a recently lost region (to force the AI ​​to recover its territories and prevent it from following straight ahead like a bus)

-Big improvement on the priority of recruiting higher quality units.
The AI ​​will recruit many more elite units (finally)

更新:2024年11月1日 @ 18時08分
更新者:Hecleas

更新:2024年10月31日 @ 16時22分
更新者:Hecleas

-Rebels have more units and armies.
-The rebels have better quality units.
-There is much more luck than army rogue pop.
-The rebels and army rogue will be much more threatening and present on the map.
-I made sure to force the AI ​​to always be active.
-The AI ​​never ignored passive or rebel factions.
-An adjustment has been made to the management of the AI ​​economy, the impact is minimal.
-Rebel armies will be quicker to make arbitrary attacks.
-The maximum number of a rebel group has been increased.
-Activation: When adding a horde to an existing group the number of hordes to split from the group (excluding the new horde) to use in forming a new horde group.
-Reduced the minimum number of siege engines required for rebels to make an attack.

更新:2024年10月31日 @ 16時12分
更新者:Hecleas

更新:2024年9月29日 @ 10時14分
更新者:Hecleas

Adjustment and correction of AI value following the last update.
The AI ​​will be even better and is almost 100% of the result I want (with the means made available I specify, I cannot revolutionize their AI, but comparing to vanilla is night and day.)

更新:2024年9月25日 @ 18時31分
更新者:Hecleas

Final mod update on rework (maybe there will be more adjustments in the future, but most of the work is done)
Now everything is completely fluid.
In my eyes, the AI ​​is now “perfect” and has the result I want.
I hope you enjoy it!

更新:2024年9月25日 @ 4時26分
更新者:Hecleas

更新:2024年9月24日 @ 16時42分
更新者:Hecleas

更新:2024年9月24日 @ 10時47分
更新者:Hecleas

A profound overhaul of the AI
I worked a lot on it to try to make the AI ​​as fluid as possible, even if it remains enormously complicated, I admit.
The change and improvement is obvious to me.
The game should be even better now.