Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
Se afișează 21-30 din 37 intrări
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Actualizare: 4 oct. 2024 @ 5:36

Small QOL Update
- Second Start - The togglable feature that gave minor factions a second settlement in interesting places is now OFF by default, but you can turn it on in MCT.
- Some minor settlements had walls by default like Grunburg/Castle Reikguard via the mod. These will now only gain walls at T2 and T3, this affords better balance and makes taking Karl Franz's starting settlement the usual vanilla experience.
- Fixed some typos in settlement lores.

Actualizare: 25 sept. 2024 @ 4:00

Five new spooky custom settlement skins including a reworked Castle Drachenfels.

- Silver Pinnacle
- Haunted Forest
- Fortress of Vorag
- Castle Templehof
- Morgheim

Actualizare: 24 sept. 2024 @ 6:05

Actualizare: 10 sept. 2024 @ 7:11

Updated for 5.2.3 - no changes

Actualizare: 27 aug. 2024 @ 12:25

- Every single settlement now has lore written for it

Actualizare: 27 aug. 2024 @ 2:32

- Fixed Necrotect recruitment issue with the Valley of the Kings landmark
- Added more settlement lore

Actualizare: 19 aug. 2024 @ 2:31

- Fixed visual issues and polished up Itza, Black Pyramid, Naggarond, Couronne & Castle Drakenhof
- Added and polished up settlement lore

Actualizare: 11 aug. 2024 @ 2:20

- Updated sea colours so the River Ruin uses the vanilla yellow that was added in the Chorf patch
- Polished up more settlement lore text

Actualizare: 28 iul. 2024 @ 6:51

- Fixed OvN Araby mod check for settlement skins and campaign scenes

Actualizare: 28 iul. 2024 @ 1:58

- Added code so when Beastmen lose their herdstone it doesn't revert back to the vanilla skin but the custom skin
- Polished up more settlement lore