Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
Näytetään 21–30 / 37
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Päivitys: 4.10.2024 klo 5.36
tekijältä Team OvN

Small QOL Update
- Second Start - The togglable feature that gave minor factions a second settlement in interesting places is now OFF by default, but you can turn it on in MCT.
- Some minor settlements had walls by default like Grunburg/Castle Reikguard via the mod. These will now only gain walls at T2 and T3, this affords better balance and makes taking Karl Franz's starting settlement the usual vanilla experience.
- Fixed some typos in settlement lores.

Päivitys: 25.9.2024 klo 4.00
tekijältä Team OvN

Five new spooky custom settlement skins including a reworked Castle Drachenfels.

- Silver Pinnacle
- Haunted Forest
- Fortress of Vorag
- Castle Templehof
- Morgheim

Päivitys: 24.9.2024 klo 6.05
tekijältä Team OvN

Päivitys: 10.9.2024 klo 7.11
tekijältä Team OvN

Updated for 5.2.3 - no changes

Päivitys: 27.8.2024 klo 12.25
tekijältä Team OvN

- Every single settlement now has lore written for it

Päivitys: 27.8.2024 klo 2.32
tekijältä Team OvN

- Fixed Necrotect recruitment issue with the Valley of the Kings landmark
- Added more settlement lore

Päivitys: 19.8.2024 klo 2.31
tekijältä Team OvN

- Fixed visual issues and polished up Itza, Black Pyramid, Naggarond, Couronne & Castle Drakenhof
- Added and polished up settlement lore

Päivitys: 11.8.2024 klo 2.20
tekijältä Team OvN

- Updated sea colours so the River Ruin uses the vanilla yellow that was added in the Chorf patch
- Polished up more settlement lore text

Päivitys: 28.7.2024 klo 6.51
tekijältä Team OvN

- Fixed OvN Araby mod check for settlement skins and campaign scenes

Päivitys: 28.7.2024 klo 1.58
tekijältä Team OvN

- Added code so when Beastmen lose their herdstone it doesn't revert back to the vanilla skin but the custom skin
- Polished up more settlement lore