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Tor Yvresse pleaseee ,hope there is more for another capital
No. There's one without landmarks. Scroll down for more, it gets asked a lot.
We worked with Legends of Landmarks mod creator (they actually created the landmarks in this mod) and made sure there were zero overlap.
Does this work with New Unit Caps for All?
As your mod adds new landmarks so I'm not sure if some landmarks will offer unit recruitment and bypass limitations from the mod mentioned above
The landmark is found in Grünburg, which had its name changed
Ive got all those mods youve mentioned and only those, but when i load in the settlements still look like the base game ones, for example Al Hakik just looks like the normal castle on the campaign map, it doesnt look like the araby one
With Immortal Empires Expanded recent update to Ind, OvN Lost World now has lore snippets for every Ind settlement.
All thanks and credit to @OKH & @alexjeanette
- Fixed bug where Volksgrad had lost its settlement lore
- Fixed typos and added more line breaks into the settlement lore
- When using IEE the Skjold settlement skin will be used for the IEE Skjold settlement otherwise Ice Pack Bay will be Skjold
- If not using IEE the Great Khanspire skin will be used at the Bloodwind Keep along with the settlement been renamed.
- If not using IEE the Tower of Sun settlement will use the Tor Elithis skin.
- When the 'Second Start' option is enabled in MCT (off by default)Dimmed Sunz will now gain Bloodwind Keep/Great Khanspire at game start
For the most part, this mod works great. The most important capital cities all get custom details in the Old World, which get overwritten by this mod and look strange. It won't break your game in any way, though.