DayZ
Zens Enormous Package
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Update: 30 Oct @ 6:00pm

Updated ZenBuildingDescription.pbo: Changes insta-F action to hold-F action
Updated ZenDiscordAPI.pbo: Added compatibility with RA Basebuilding
- You can now turn on/off "ItemDamageTriggersRaidAlert" in JSON settings to detect ItemBase damage
- Any ItemBase in the ItemsDamagedDetect list which gets damaged/destroyed will trigger alarm (exact type match or IsKindOf)
- Doesn't work with RA Territories as that requires explicit code which would break the mod on any server not running RA Basebuilding
- If you want a custom version, either repack this version, or buymeacoffee and ask for me to throw a custom version together for you: https://buymeacoffee.com/zenarchist

Update: 29 Oct @ 11:05pm

Fixed inventory issue related to ZenSleep's enabling of inventory actions while sleeping.

Update: 29 Oct @ 12:18am

Updated ZenSleep.pbo: Fixed inventory access while sleeping
Updated ZenPainting.pbo: Fixed Terje medical compatibility for painted gear
Updated ZenMap.pbo: improved Expansion Navigation compatibility
Updated ZenModPack.pbo: various minor bugfixes/improvements to existing code
Updated ZenBuildingDescription.pbo: Added #) prefix to build options to make it easier to read
Updated ZenMusicBase.pbo: Added Boombox to backpack tool slot
Updated ZenTreasureBase.pbo: Improved robustness if a JSON treasure trigger is corrupted

Update: 22 Oct @ 7:22pm

- Fixed crashlog spam on client logs related to ZenZombieDoors.pbo
- Updated some of the packed .pbo's to their latest individual versions fixing several minor bugs & issues
- Moved database JSON files to mpmissions/dayzOffline.mapName/storage_1/zenarchist to make server wiping easier without having the files all over the place
- Changed how ZenTreasure handles random photo spawns by adding 2 new arrays to the ZenTreasureConfig.json file to make controlling which random photos can spawn a lot easier:

SkipSpawnableRandomPhotosID is an array list of photo IDs to skip when spawning a random photo using ZenTreasure_PhotoBase to spawn random photos on zombies or mission/airdrop loot etc - the photo ID is whatever its number is (eg. Photo_1 would be 1):

"SkipSpawnableRandomPhotosID": [
69
]

SkipSpawnableRandomPhotosMap is an array list of strings (map names) tp skip. The "mapName" variable is in the photo's .cpp file):

"SkipSpawnableRandomPhotosMap": [
"sakhal"
]

Update: 19 Oct @ 11:09pm

- Added ZenBuildingDescription.pbo - adds an action to view current build options for Basebuilding Items (turn off in ZenModPackConfig.json -> ZenBuildingDescription)
- Prefixed some classes and actions with "Zen" to improve compatibility with other mods: if you use any of my custom actions for Expansion Quest action objectives make sure to update them
- Added option to make running over zombies in cars damage tires in ZenZombieConfig.json

Update: 17 Oct @ 1:41am

- Added JM_CF_Scripts (Community Framework mod) as a hard dependency in requiredAddons
- Fixed several minor bugs
- Added ZenHints.pbo

Update: 17 Oct @ 1:25am

Update: 16 Oct @ 11:22pm

Update: 16 Oct @ 10:51pm

Update: 25 Sep @ 7:49pm

- Fixed an issue with ZenZombieDoors causing client-side crash log spam
- Updated ZenDiscordAPI PBO to latest version (fixed a bug when it's used without my ZenModPack)