DayZ
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Zens Enormous Package
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Type: Mod
File Size
Posted
Updated
383.417 MB
14 Jul, 2024 @ 2:08am
29 Oct @ 11:05pm
96 Change Notes ( view )

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Zens Enormous Package

Description
What Is This?

This is a mod pack containing 46+ of my stable and up-to-date mods.

This pack is the culmination of 2+ years of my life modding this game and contains the latest versions of my best mods, with all bugfixes/improvements applied, and many which have not been published individually on the workshop.

There is a complete wiki guide for setup, config and mod descriptions (+ source code) on my Github: https://github.com/ZenarchistCode/ZenModPack

These mods either don't affect game mechanics in a major way (ie. ZenSleep & ZenVirus are not included), or if the mod does affect game mechanics then it comes with a server-side config to turn them on or off as desired in %server_profile/Zenarchist/Utilities/ZenModPack.json

These improvements may or may not be applied to the standalone versions of my mods due to lack of time to maintain everything, so if you use a lot of my mods then I recommended using this modpack instead of the individual repacked mods and just turn off the mods you don't want active in the Master Config.

This is another reason why I made this modpack - to keep all my mods organized and in one place. This modpack is designed to be as efficient as possible, so even if you only enable half the mods in this pack it should not impact client or server performance at all.

This pack has not been tested on a high pop server (my server rarely gets above 40 players) so I can't promise it will work on extremely popular servers without performance issues, however it has worked fine on my server for the past several months.

This modpack also includes a #define ZENMODPACK so you can use #ifdef ZENMODPACK to detect/override things if required, or if you know what you're doing as a modder you can just modify the source code and repack my mod.

I recommend installing this mod on a fresh wipe given the size of content and features, but that's not a requirement. Removing this mod "may" require a wipe - in my testing it didn't cause any issues, but again, given the complexity I recommend waiting for your routine server wipe before adding or removing this pack just to be safe.

If you do decide to add or remove this mod mid-wipe, make sure to backup your server's persistent storage folder first typically found in %server_root%/mpmissions/dayzOffline.map/storage_1 so you can restore it if any major problems occur.

Mods Included:

https://github.com/ZenarchistCode/ZenModPack/wiki

Installation Instructions:

Here is a wiki guide for setting up the types.xml and JSON config: https://github.com/ZenarchistCode/ZenModPack/wiki/XMLs-and-JSON-Examples

Install this mod like any other mod - copy it into your server folder and add it to your mods list. Make sure to copy the .bikey into your server keys if you're not using a server management tool like OmegaManager which does that automatically.

This mod must be installed on both server and client.

Credit:

This pack also includes ViewInventoryAnimation mod made by affenb3rt, modified to hard-code client-only config.
And WeatherPresets also by affenb3rt, modified to add weighted chance.
EarPlugs & AutoRun is based on code originally written by Daemonforge[github.com].
My treasure photo mod is inspired by Hunterz Treasure mod, but his mod lacked features I needed, so I made my own version of that same idea.
Credit to SpaceCat for some ideas and bugfixing suggestions over the past few months (and players on my server).
Credit to Expansion team and Syberia Project team - I learned a lot about best practices from studying their code.
Credit to any 3D model authors - check individual mods for specific credit and links to their work/licenses.
Credit to the DayZ modding community as a whole - learned everything I know from studying other people's open-source mods and Discord discussions.

Repack & Source Code:

You can repack this mod if you like, and do anything else you want with it for that matter. Just keep in mind that any future bugfixes or improvements I make will not be automatically applied, so if you repack make sure to check back occasionally to update the mod.

The source code is on my GitHub at www.zenarchist.com

Learn Modding

Want to learn how to make your own mods? Check out my guides on YouTube: https://www.youtube.com/@Zenarchist

Buy Me A Coffee / Contact Me:

All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it.

To contact me you can send me a message there too - I get an insane amount of messages so it's the best way for me to filter out the noise and focus on people who are willing to support my work with a coffee first:

https://buymeacoffee.com/zenarchist

Enjoy!
Popular Discussions View All (15)
17
23 Jun @ 5:09pm
Bug Report
ҜĦΔØŦƗĆ
5
19 May @ 12:03am
ZenSleepingBagStatic_Base Crash 11/05/2025
tarantino
1
22 Sep @ 6:28pm
ZenTreesplosions.pbo Explodes
Tangerine
152 Comments
Altar 5 hours ago 
Since last update, I cant join the server after update the mod. Error about PBO Mod Music...
An idea ?
Thanks
Joe Trojan 23 Oct @ 1:39am 
Zen, could you please include "m_Version": X, similar to Expansion, in your files to help us ensure we are updating to the latest versions?
Joe Trojan 15 Oct @ 9:59pm 
@Gambit, the first.
Gamb1t 8 Oct @ 9:47pm 
in your readme.txt
<file name="cfgspawnabletypes.xml" type="spawnabletypes" />
or should it be
<file name="cfgspawnabletypes.xml" type="cfgspawnabletypes" />
?? just double checking :steamthumbsup:
Fil 4 Oct @ 3:22am 
Where Where can I find the Zen's Camp Sites mod?
Terry Lava 22 Sep @ 8:11am 
yeah, the server is not loading the pbo because it was changed after it was signed
Altar 22 Sep @ 1:33am 
@Tangerine,
Thanks for the workarround. That working for me.
Delete the pbo and upload the new same mod : @Altar_Fix_Zens_ModPack
Tangerine 22 Sep @ 12:50am 
Deleting ZenTreesplosions.pbo client side fixes the issue... I'm guessing the PBO is not linked in to the server so it doesn't load or know it exists. Remove from the client and away it goe's. Please Zen, if the ZenTreesplosions isn't loading server side, just remove it from the list for now. Thanks for your hard work, your MODs are now the Defacto minimum requirement for immersion. Enjoy your coffee's... Love You Bye
Terry Lava 21 Sep @ 5:53pm 
if it takes him a while to respond, you are allowed to repack his mods. dude stays busy
Altar 21 Sep @ 1:34pm 
Desable : ZenPersistentTrees ; ZenTreesplosions do the same error.
Can't connect to the server (The client has a PBO that is not on the server)