DayZ
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Zens Enormous Package
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Type: Mod
File Size
Posted
Updated
347.790 MB
14 Jul, 2024 @ 2:08am
21 Jan @ 8:55pm
43 Change Notes ( view )

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Zens Enormous Package

Description
What Is This?

This is a mod pack containing 46+ of my stable and up-to-date mods.

This pack is the culmination of 2+ years of my life modding this game and contains the latest versions of my best mods, with all bugfixes/improvements applied, and many which have not been published individually on the workshop.

There is a complete wiki guide for setup, config and mod descriptions (+ source code) on my Github: https://github.com/ZenarchistCode/ZenModPack

These mods either don't affect game mechanics in a major way (ie. ZenSleep & ZenVirus are not included), or if the mod does affect game mechanics then it comes with a server-side config to turn them on or off as desired in %server_profile/Zenarchist/Utilities/ZenModPack.json

These improvements may or may not be applied to the standalone versions of my mods due to lack of time to maintain everything, so if you use a lot of my mods then I recommended using this modpack instead of the individual repacked mods and just turn off the mods you don't want active in the Master Config.

This is another reason why I made this modpack - to keep all my mods organized and in one place. This modpack is designed to be as efficient as possible, so even if you only enable half the mods in this pack it should not impact client or server performance at all.

This pack has not been tested on a high pop server (my server rarely gets above 40 players) so I can't promise it will work on extremely popular servers without performance issues, however it has worked fine on my server for the past several months.

This modpack also includes a #define ZENMODPACK so you can use #ifdef ZENMODPACK to detect/override things if required, or if you know what you're doing as a modder you can just modify the source code and repack my mod.

I recommend installing this mod on a fresh wipe given the size of content and features, but that's not a requirement. Removing this mod "may" require a wipe - in my testing it didn't cause any issues, but again, given the complexity I recommend waiting for your routine server wipe before adding or removing this pack just to be safe.

If you do decide to add or remove this mod mid-wipe, make sure to backup your server's persistent storage folder first typically found in %server_root%/mpmissions/dayzOffline.map/storage_1 so you can restore it if any major problems occur.

Mods Included:

https://github.com/ZenarchistCode/ZenModPack/wiki

Installation Instructions:

Here is a wiki guide for setting up the types.xml and JSON config: https://github.com/ZenarchistCode/ZenModPack/wiki/XMLs-and-JSON-Examples

Install this mod like any other mod - copy it into your server folder and add it to your mods list. Make sure to copy the .bikey into your server keys if you're not using a server management tool like OmegaManager which does that automatically.

This mod must be installed on both server and client.

Credit:

This pack also includes ViewInventoryAnimation mod made by affenb3rt, modified to hard-code client-only config.
And WeatherPresets also by affenb3rt, modified to add weighted chance.
EarPlugs & AutoRun is based on code originally written by Daemonforge[github.com].
My treasure photo mod is inspired by Hunterz Treasure mod, but his mod lacked features I needed, so I made my own version of that same idea.
Credit to SpaceCat for some ideas and bugfixing suggestions over the past few months (and players on my server).
Credit to Expansion team and Syberia Project team - I learned a lot about best practices from studying their code.
Credit to any 3D model authors - check individual mods for specific credit and links to their work/licenses.
Credit to the DayZ modding community as a whole - learned everything I know from studying other people's open-source mods and Discord discussions.

Repack & Source Code:

You can repack this mod if you like, and do anything else you want with it for that matter. Just keep in mind that any future bugfixes or improvements I make will not be automatically applied, so if you repack make sure to check back occasionally to update the mod.

The source code is on my GitHub at www.zenarchist.io

Buy Me A Coffee:

All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it.

https://buymeacoffee.com/zenarchist

Enjoy!
Popular Discussions View All (5)
15
1 Feb @ 10:30am
Bug Report
ҜĦΔØŦƗĆ
3
28 Oct, 2024 @ 10:48pm
zenpetrollighter
Terry Lava
2
17 Jul, 2024 @ 8:13am
Glovebox to work with modded vehicles
ҜĦΔØŦƗĆ
84 Comments
BuffaGunz 3 hours ago 
Seems Zippo, photos, flint Swiss knife etc are broken as well mate at least the texture still spawning onto server tho, good luck finding a fix
BuffaGunz 3 hours ago 
For the full mod pack mate
[U4EA]Leeston 6 hours ago 
Is this for the full modpack or just repair wells? @Buffagunz
BuffaGunz 6 hours ago 
@VGraves Mines working fine with these settings
"DisableWellsByDefault": 1, in ZenRepairWellsConfig.json
"ZenRepairWells": 1, in Utilities
BuffaGunz 7 hours ago 
Temp fix until Zen updates allowed me back into my server
just repack the pbo into your mod/serverpack https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3434478380
Raven Queen 17 hours ago 
yeah there's a lot broken. Cant blame Zen, i just feel bad 1.27 absolutely rekt a lot of the modding communities work. ive had to re write like 4 of my mods already =/
katemew 21 hours ago 
pweez fix 1.27
strick9red 23 hours ago 
Great mod had a lot of fun with it, thanks zen!
iNG!PiN 25 Feb @ 6:44am 
Problem with @Zen's Crafting Sounds after DayZ 1.27 Update.
Raven Queen 25 Feb @ 6:30am 
Modpack appears to have issues with the new update. ZenModPack/scripts/4_World/classes\recipes\recipebase.c(7): Overloaded function 'InsertIngredient' not compatible