RimWorld

RimWorld

GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Update: 7 Oct @ 10:25pm

Remastered Mossberg 590 textures

Update: 23 Sep @ 10:44pm

[Auto-generated text]: Update on 9/24/2025 12:44:28 AM.

Update: 18 Sep @ 12:08am

Will be releasing a new mod in about a day, updated files for compatibility.

Update: 21 Aug @ 11:45pm

Cleaned up a few more older textures. Most notable being the Barrett MRAD, as it previously wasn't drawn to scale properly like my other rifles.

CE:
Made the gold Desert Eagle chambered in .50 AE like the normal one (was previously .44 Mag).

Update: 7 Aug @ 4:00am

Added:
- Beretta M9A4 (Both base model and a suppressed "tactical" version can be found on raiders).
- Beretta 92XI SAO GARA (High-end competition model of 92FS with fancy attachments).

Changed:
- Remastered the textures for the Beretta M9A1 and 92FS variants.
- Due to safety concerns, raiders will be less likely to carry a SIG P320.

Removed:
- Beretta M9A3 (M9A4 is just better and has nicer colors).

Update: 5 Aug @ 9:59pm

- Redrew the Ruger 10/22 and its variants. The target variant is now based on a different (better looking) model. Updated preview images.
- Added custom sound effects for distant gunshots.

Update: 4 Aug @ 4:34am

Updated compatibility for GTek's Factions - Spirits of Industry.
Added the KAC SR-25 (Originally exclusive to Spirits of Industry.)

Update: 31 Jul @ 10:21pm

Added some more guns from your suggestions. Yes I read all of them, I just can't respond to everyone.

Added:
- M1 Carbine
- M1903 Springfield
- Staccato 2011 (Both P and XC models, uncraftable by default unless the mod setting is enabled.)
- A "proper" variant of the Mk18 Mod 1, fitted with military accurate attachments. Uncraftable by default.
- Ruger American Pistol (Duty, Compact, and Competition models, uncraftable by default because it's another 9mm pistol.)
- Ruger Redhawk
- S&W Model 460
- SIG P322
- Rossi Brawler (Single-shot .410 pistol)
- Various more AR-15 derivatives for NPCs to show up with.

Changed:
- Completely remade textures for the SA58 variants.
- Replaced the SA58 DMR with the SA58 SPR (Mostly the same except longer barrel length)
- If my other weapon mods are loaded, they will use this mod's storage categories. Currently this is just my Arma 3 guns and my Hideous Destructor guns.
- Played around with weapon sounds some more.


*Reminder to CE users, the Combat Extended Dev Snapshot is available on Steam for RW 1.6, for those of you who wish to play CE in the latest version. PLEASE delete/unsubscribe from any previous version of CE, as having multiple copies of the same mod can break compatibility.

*I'm thinking about being more strict on determining what guns can be crafted by default. Mostly regarding handguns, since there's not much of a reason for most people to pick a CZ over a Beretta, etc. Obviously the mod setting will still be there if you want to craft anything for roleplay/sentimental reasons.

Update: 20 Jul @ 1:09pm

Hotfix for 1.5 users.

Update: 20 Jul @ 1:29am

All weapons are now neatly sorted into their own storage category. They are divided by weapon type and further classified by action, ie: Ranged weapons > GTek weapons > Shotguns > Pump-action. Please check your weapon storage stockpile settings to ensure they are set to store these weapons.
Will eventually extend to guns in all my other mods.

For fun, added a couple extra weapons as a bonus:
- MG 3 machine gun
- M1 Garand semi-automatic rifle