RimWorld
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Güncelleme: 27 Eki @ 0:53
Güncelleyen: GrahammerTek

If remove duplicate weapons is turned on and Combat Extended is enabled, certain core weapons will be replaced with improved versions to match with the rest of my weapons. Currently this applies to the base Ruger Redhawk, the M1911, the Mossberg 500, the UMP45, the M16A4, and the M24. More are planned eventually.

If you are using the Muzzle Flash mod, this requires you to move it before this mod in the mod list.

Güncelleme: 7 Eki @ 22:25
Güncelleyen: GrahammerTek

Remastered Mossberg 590 textures

Güncelleme: 23 Eyl @ 22:44
Güncelleyen: GrahammerTek

[Auto-generated text]: Update on 9/24/2025 12:44:28 AM.

Güncelleme: 18 Eyl @ 0:08
Güncelleyen: GrahammerTek

Will be releasing a new mod in about a day, updated files for compatibility.

Güncelleme: 21 Ağu @ 23:45
Güncelleyen: GrahammerTek

Cleaned up a few more older textures. Most notable being the Barrett MRAD, as it previously wasn't drawn to scale properly like my other rifles.

CE:
Made the gold Desert Eagle chambered in .50 AE like the normal one (was previously .44 Mag).

Güncelleme: 7 Ağu @ 4:00
Güncelleyen: GrahammerTek

Added:
- Beretta M9A4 (Both base model and a suppressed "tactical" version can be found on raiders).
- Beretta 92XI SAO GARA (High-end competition model of 92FS with fancy attachments).

Changed:
- Remastered the textures for the Beretta M9A1 and 92FS variants.
- Due to safety concerns, raiders will be less likely to carry a SIG P320.

Removed:
- Beretta M9A3 (M9A4 is just better and has nicer colors).

Güncelleme: 5 Ağu @ 21:59
Güncelleyen: GrahammerTek

- Redrew the Ruger 10/22 and its variants. The target variant is now based on a different (better looking) model. Updated preview images.
- Added custom sound effects for distant gunshots.

Güncelleme: 4 Ağu @ 4:34
Güncelleyen: GrahammerTek

Updated compatibility for GTek's Factions - Spirits of Industry.
Added the KAC SR-25 (Originally exclusive to Spirits of Industry.)

Güncelleme: 31 Tem @ 22:21
Güncelleyen: GrahammerTek

Added some more guns from your suggestions. Yes I read all of them, I just can't respond to everyone.

Added:
- M1 Carbine
- M1903 Springfield
- Staccato 2011 (Both P and XC models, uncraftable by default unless the mod setting is enabled.)
- A "proper" variant of the Mk18 Mod 1, fitted with military accurate attachments. Uncraftable by default.
- Ruger American Pistol (Duty, Compact, and Competition models, uncraftable by default because it's another 9mm pistol.)
- Ruger Redhawk
- S&W Model 460
- SIG P322
- Rossi Brawler (Single-shot .410 pistol)
- Various more AR-15 derivatives for NPCs to show up with.

Changed:
- Completely remade textures for the SA58 variants.
- Replaced the SA58 DMR with the SA58 SPR (Mostly the same except longer barrel length)
- If my other weapon mods are loaded, they will use this mod's storage categories. Currently this is just my Arma 3 guns and my Hideous Destructor guns.
- Played around with weapon sounds some more.


*Reminder to CE users, the Combat Extended Dev Snapshot is available on Steam for RW 1.6, for those of you who wish to play CE in the latest version. PLEASE delete/unsubscribe from any previous version of CE, as having multiple copies of the same mod can break compatibility.

*I'm thinking about being more strict on determining what guns can be crafted by default. Mostly regarding handguns, since there's not much of a reason for most people to pick a CZ over a Beretta, etc. Obviously the mod setting will still be there if you want to craft anything for roleplay/sentimental reasons.

Güncelleme: 20 Tem @ 13:09
Güncelleyen: GrahammerTek

Hotfix for 1.5 users.