RimWorld
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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更新:10月7日 @ 22時25分
更新者:GrahammerTek

Remastered Mossberg 590 textures

更新:9月23日 @ 22時44分
更新者:GrahammerTek

[Auto-generated text]: Update on 9/24/2025 12:44:28 AM.

更新:9月18日 @ 0時08分
更新者:GrahammerTek

Will be releasing a new mod in about a day, updated files for compatibility.

更新:8月21日 @ 23時45分
更新者:GrahammerTek

Cleaned up a few more older textures. Most notable being the Barrett MRAD, as it previously wasn't drawn to scale properly like my other rifles.

CE:
Made the gold Desert Eagle chambered in .50 AE like the normal one (was previously .44 Mag).

更新:8月7日 @ 4時00分
更新者:GrahammerTek

Added:
- Beretta M9A4 (Both base model and a suppressed "tactical" version can be found on raiders).
- Beretta 92XI SAO GARA (High-end competition model of 92FS with fancy attachments).

Changed:
- Remastered the textures for the Beretta M9A1 and 92FS variants.
- Due to safety concerns, raiders will be less likely to carry a SIG P320.

Removed:
- Beretta M9A3 (M9A4 is just better and has nicer colors).

更新:8月5日 @ 21時59分
更新者:GrahammerTek

- Redrew the Ruger 10/22 and its variants. The target variant is now based on a different (better looking) model. Updated preview images.
- Added custom sound effects for distant gunshots.

更新:8月4日 @ 4時34分
更新者:GrahammerTek

Updated compatibility for GTek's Factions - Spirits of Industry.
Added the KAC SR-25 (Originally exclusive to Spirits of Industry.)

更新:7月31日 @ 22時21分
更新者:GrahammerTek

Added some more guns from your suggestions. Yes I read all of them, I just can't respond to everyone.

Added:
- M1 Carbine
- M1903 Springfield
- Staccato 2011 (Both P and XC models, uncraftable by default unless the mod setting is enabled.)
- A "proper" variant of the Mk18 Mod 1, fitted with military accurate attachments. Uncraftable by default.
- Ruger American Pistol (Duty, Compact, and Competition models, uncraftable by default because it's another 9mm pistol.)
- Ruger Redhawk
- S&W Model 460
- SIG P322
- Rossi Brawler (Single-shot .410 pistol)
- Various more AR-15 derivatives for NPCs to show up with.

Changed:
- Completely remade textures for the SA58 variants.
- Replaced the SA58 DMR with the SA58 SPR (Mostly the same except longer barrel length)
- If my other weapon mods are loaded, they will use this mod's storage categories. Currently this is just my Arma 3 guns and my Hideous Destructor guns.
- Played around with weapon sounds some more.


*Reminder to CE users, the Combat Extended Dev Snapshot is available on Steam for RW 1.6, for those of you who wish to play CE in the latest version. PLEASE delete/unsubscribe from any previous version of CE, as having multiple copies of the same mod can break compatibility.

*I'm thinking about being more strict on determining what guns can be crafted by default. Mostly regarding handguns, since there's not much of a reason for most people to pick a CZ over a Beretta, etc. Obviously the mod setting will still be there if you want to craft anything for roleplay/sentimental reasons.

更新:7月20日 @ 13時09分
更新者:GrahammerTek

Hotfix for 1.5 users.

更新:7月20日 @ 1時29分
更新者:GrahammerTek

All weapons are now neatly sorted into their own storage category. They are divided by weapon type and further classified by action, ie: Ranged weapons > GTek weapons > Shotguns > Pump-action. Please check your weapon storage stockpile settings to ensure they are set to store these weapons.
Will eventually extend to guns in all my other mods.

For fun, added a couple extra weapons as a bonus:
- MG 3 machine gun
- M1 Garand semi-automatic rifle