Victoria 3

Victoria 3

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Update: 11 Sep, 2024 @ 5:11am

- add below code:

root = {
NOT = {
has_war_with = prev
}
}

Update: 12 Aug, 2024 @ 10:21pm

- a few GUI changes.

Update: 12 Aug, 2024 @ 1:21am

- a few GUI changes.

Update: 9 Aug, 2024 @ 12:16am

- add a few screening conditions.
- a few GUI changes.

Update: 7 Aug, 2024 @ 7:19am

enable buttons to quickly create trade routes.

Update: 7 Aug, 2024 @ 1:59am

-show all good markets to tooltips.

Update: 1 Aug, 2024 @ 8:01pm

- add more conditions to screen untraded markets
- change the limits calculation according to the game's formula.
- the change result as below:

24-8-2 add tooltips for indicators of possible good trade routes (may grow to level 2 or up):
a. estimated best country/market;
order by the multiply product of cheaper*consumption (or pricier*production) for comparison balance, only for cheaper/pricier >5% (targets > 10% ). If right click GDP(w)->order by price, left click GDP(w) to refresh.
b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production balance number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%. Number level: 20/33/50/75/100/150/200/300, price level: 10%-70%(10% each step).

Update: 30 Jul, 2024 @ 10:57pm

Include those countries which aren't actor trade routers owners.

Update: 30 Jul, 2024 @ 7:18am

Screening those trade routes which already has.

Update: 29 Jul, 2024 @ 11:32pm

24-7-30 add tooltips for indicators of possible good trade routes:
a. estimated best country/market; b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%.