Victoria 3

Victoria 3

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更新:2024 年 9 月 11 日 @ 上午 5:11

- add below code:

root = {
NOT = {
has_war_with = prev
}
}

更新:2024 年 8 月 12 日 @ 下午 10:21

- a few GUI changes.

更新:2024 年 8 月 12 日 @ 上午 1:21

- a few GUI changes.

更新:2024 年 8 月 9 日 @ 上午 12:16

- add a few screening conditions.
- a few GUI changes.

更新:2024 年 8 月 7 日 @ 上午 7:19

enable buttons to quickly create trade routes.

更新:2024 年 8 月 7 日 @ 上午 1:59

-show all good markets to tooltips.

更新:2024 年 8 月 1 日 @ 下午 8:01

- add more conditions to screen untraded markets
- change the limits calculation according to the game's formula.
- the change result as below:

24-8-2 add tooltips for indicators of possible good trade routes (may grow to level 2 or up):
a. estimated best country/market;
order by the multiply product of cheaper*consumption (or pricier*production) for comparison balance, only for cheaper/pricier >5% (targets > 10% ). If right click GDP(w)->order by price, left click GDP(w) to refresh.
b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production balance number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%. Number level: 20/33/50/75/100/150/200/300, price level: 10%-70%(10% each step).

更新:2024 年 7 月 30 日 @ 下午 10:57

Include those countries which aren't actor trade routers owners.

更新:2024 年 7 月 30 日 @ 上午 7:18

Screening those trade routes which already has.

更新:2024 年 7 月 29 日 @ 下午 11:32

24-7-30 add tooltips for indicators of possible good trade routes:
a. estimated best country/market; b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%.