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It worked! Now I can use the mod alongside T&R and Morgenröte—thank you so much!
The com_panel_bar.gui file in Community Mod Framework is where all the problems start.
If anyone else is having the same issue as me, you can try fixing this file.
The following cases are useful for merging references.
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Regarding spreadsheet button disappearance issues, they may be caused by buttons code in information_panel_bar.gui being overwritten by other mod's modifications, even when the changes are implemented in other GUI files whose filenames do not match information_panel_bar.gui.
Similar issues like below:
7/31/2025:
@Bandaro
Below two files are conflict, they would need to be merged:
com_gui_sidebar.gui (Realism AI historical line More events & decisions)
information_panel_bar.gui
6/30/2025
@daxx
Just checked it, some code are overlapped, although the filenames are difference.
An example:
block_windows.gui and 00_com_fullscreen_hide.gui
Above two files contain same below type name, but their content are difference.
template fullscreen_hide { ...
I’ve tried getting it to work, but it still won’t— I have no idea what else I can do to fix it.
See below merging guide:
--------------------------------- Merging Guide -----------------------------
If you wish to integrate this mod into another mod, note that the following four files are commonly modified by other mods as well. You can locate relevant code changes by searching for the keyword “# MOD” or “# mod”.
You will need to merge all these changes into your mod’s corresponding files (if they exist). It is highly recommended to review and understand the code changes before merging:
block_windows.gui
information_panel_bar.gui
ingame_hud.gui
building_browser_panel.gui
shortcuts.shortcuts
Load Order: Later is better, or place this mod at the end of your mod list.
This has been a persistent issue for three years: the game still only offers sorting APIs for four columns instead of all.
I haven't figured out how to do this through a journal entry yet. But now merging conflict files is actually the way to prevent UI overwriting issues.