Victoria 3

Victoria 3

More Spreadsheets Fork+
Visar 41–50 av 66 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 11 sep, 2024 @ 5:11

- add below code:

root = {
NOT = {
has_war_with = prev
}
}

Uppdatering: 12 aug, 2024 @ 22:21

- a few GUI changes.

Uppdatering: 12 aug, 2024 @ 1:21

- a few GUI changes.

Uppdatering: 9 aug, 2024 @ 0:16

- add a few screening conditions.
- a few GUI changes.

Uppdatering: 7 aug, 2024 @ 7:19

enable buttons to quickly create trade routes.

Uppdatering: 7 aug, 2024 @ 1:59

-show all good markets to tooltips.

Uppdatering: 1 aug, 2024 @ 20:01

- add more conditions to screen untraded markets
- change the limits calculation according to the game's formula.
- the change result as below:

24-8-2 add tooltips for indicators of possible good trade routes (may grow to level 2 or up):
a. estimated best country/market;
order by the multiply product of cheaper*consumption (or pricier*production) for comparison balance, only for cheaper/pricier >5% (targets > 10% ). If right click GDP(w)->order by price, left click GDP(w) to refresh.
b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production balance number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%. Number level: 20/33/50/75/100/150/200/300, price level: 10%-70%(10% each step).

Uppdatering: 30 jul, 2024 @ 22:57

Include those countries which aren't actor trade routers owners.

Uppdatering: 30 jul, 2024 @ 7:18

Screening those trade routes which already has.

Uppdatering: 29 jul, 2024 @ 23:32

24-7-30 add tooltips for indicators of possible good trade routes:
a. estimated best country/market; b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%.