Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.12
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Update: 9 okt 2024 om 14:57

v1.1.12 uploaded

- fixed script errors related to invader starts
- another potential fix to the trapped unit script bug

Update: 8 okt 2024 om 13:17

v1.1.11 uploaded

- updated and polished the info on governance and reform effects in the "council of elders" task
- player capital city will now receive certain MoMa specific upgrades at game start if all requirements are met (free upgrade slot, gold, wood...) and dependent on government form
- all cities with a reference to a temple or similar in their tooltip will get a temple upgrade if they have a free upgrade slot
- a lot of other small script and string improvements

Update: 3 okt 2024 om 5:57

v1.1.10 uploaded

- fixed legacy script removing XP from a new envoy brigade in case of certain city upgrades (e.g. traingingground), even though envoys added by script don't receive any recruit-XP from the upgrade in the first place
- if a mercenary brigade gets assigned envoy specific officer upgrades by vanilla, these upgrades will be removed

Update: 1 okt 2024 om 22:00

Update: 1 okt 2024 om 14:29

v1.1.9 uploaded

- localized most of the loop variables for listfactions(), listbuildings() and listforts() for performance improvement and possible avoidance of "tail call" bug
- some more minor script improvements

Update: 30 sep 2024 om 14:03

v1.1.8 uploaded

- fixed an error that would come up when using the state slavery policy and nothing was selected
- fixed an error that would come up for the new customeffectables when the empire receded to a tribe (e.g. when a city is lost)
- adjusted contribution to inflation from gold vs. commodities balance (halfed increase, much reduced reduction)

Update: 29 sep 2024 om 14:16

Update: 29 sep 2024 om 13:33

v1.1.7 uploaded

- fixed some script and xml bugs

Update: 28 sep 2024 om 10:00

v1.1.6 uploaded

- added "state slavery policy" task to give players more control of their slave-worker-ratio, which contributes to corruption
- added "state minting policy" task to give player some more control of inflation
- added an entry on "inflation" to the pedia
- nerfed some factors contributing to inflation
- localized variables for computation of inflation to increase performance
- doubled the contribution of empire size to decadence on expert difficulty, so it will be more difficult to reach high values of virtue
- added even more quotes to the loading screen tips
- "integration into federation" task is now cancellable, the normal integration events outside of that task can now only occur if either the task has been completed or cancelled
- task to request help from an ally is now cancelled upon integration
- made a few events/objectives dependent on the player having a capital city (reelvant for invader starts)
- fixed a few more script and string errors

Update: 22 sep 2024 om 4:48

v1.1.5 uploaded

- potential fix to integration of allied factions not working despite prerequisites being met
- fixed bug in oracle task due to non-numerical variable
- fixed bug in relocate capital task when upgrades of former capital should be removed
- potential fix in script to deal with "trapped units"
- added some context to the talkingheads that announce skill exchange with allies