Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.10
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Actualización: 1 OCT 2024 a las 22:00

Actualización: 1 OCT 2024 a las 14:29

v1.1.9 uploaded

- localized most of the loop variables for listfactions(), listbuildings() and listforts() for performance improvement and possible avoidance of "tail call" bug
- some more minor script improvements

Actualización: 30 SEP 2024 a las 14:03

v1.1.8 uploaded

- fixed an error that would come up when using the state slavery policy and nothing was selected
- fixed an error that would come up for the new customeffectables when the empire receded to a tribe (e.g. when a city is lost)
- adjusted contribution to inflation from gold vs. commodities balance (halfed increase, much reduced reduction)

Actualización: 29 SEP 2024 a las 14:16

Actualización: 29 SEP 2024 a las 13:33

v1.1.7 uploaded

- fixed some script and xml bugs

Actualización: 28 SEP 2024 a las 10:00

v1.1.6 uploaded

- added "state slavery policy" task to give players more control of their slave-worker-ratio, which contributes to corruption
- added "state minting policy" task to give player some more control of inflation
- added an entry on "inflation" to the pedia
- nerfed some factors contributing to inflation
- localized variables for computation of inflation to increase performance
- doubled the contribution of empire size to decadence on expert difficulty, so it will be more difficult to reach high values of virtue
- added even more quotes to the loading screen tips
- "integration into federation" task is now cancellable, the normal integration events outside of that task can now only occur if either the task has been completed or cancelled
- task to request help from an ally is now cancelled upon integration
- made a few events/objectives dependent on the player having a capital city (reelvant for invader starts)
- fixed a few more script and string errors

Actualización: 22 SEP 2024 a las 4:48

v1.1.5 uploaded

- potential fix to integration of allied factions not working despite prerequisites being met
- fixed bug in oracle task due to non-numerical variable
- fixed bug in relocate capital task when upgrades of former capital should be removed
- potential fix in script to deal with "trapped units"
- added some context to the talkingheads that announce skill exchange with allies

Actualización: 20 SEP 2024 a las 13:18

v1.1.4 uploaded

- added more historical quotes to the loading screen tips
- fixed error in migrant objective for 2nd migrant in a city
- migrants can now only settle if the target faction is not hostile and if it's not their capital city
- fixed a script error introduced in 1.1.3

Actualización: 19 SEP 2024 a las 9:57

v1.1.3 uploaded

- fixed error related to the new AI scripts introduced in v1.1.1 (food)
- potential fix for fringe error for AI colonization script
- optimized some code related to building loops so it should be somewhat faster

Actualización: 18 SEP 2024 a las 13:13

v1.1.2 uploaded

- implemented a more universal solution for fixing the bug/crash that would occur when a unit enters a city with it's stances submenu open and mouse hovering over the stance tooltips
- fixed supervisor officer and champion officer being available in the envoy officer upgrades tab
- envoys that leave a city will now get their status string cleared
- introduced a "recruit optimization cheat" in the "more resilient AI" game option to help AI with building traininggrounds if its low on recruits