Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.12
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Update: 20 sep 2024 om 13:18

v1.1.4 uploaded

- added more historical quotes to the loading screen tips
- fixed error in migrant objective for 2nd migrant in a city
- migrants can now only settle if the target faction is not hostile and if it's not their capital city
- fixed a script error introduced in 1.1.3

Update: 19 sep 2024 om 9:57

v1.1.3 uploaded

- fixed error related to the new AI scripts introduced in v1.1.1 (food)
- potential fix for fringe error for AI colonization script
- optimized some code related to building loops so it should be somewhat faster

Update: 18 sep 2024 om 13:13

v1.1.2 uploaded

- implemented a more universal solution for fixing the bug/crash that would occur when a unit enters a city with it's stances submenu open and mouse hovering over the stance tooltips
- fixed supervisor officer and champion officer being available in the envoy officer upgrades tab
- envoys that leave a city will now get their status string cleared
- introduced a "recruit optimization cheat" in the "more resilient AI" game option to help AI with building traininggrounds if its low on recruits

Update: 17 sep 2024 om 23:56

v1.1.1 uploaded

- fixed a bug introduced in last update that tried to use an incorrect variable name
- introduced a "food optimizer cheat" script for AI factions in the "more resilient AI" game option, that let's AIs build ocean+river fisheries as well as hunter's lodges if they are short on food and can afford them
- Pirate faction now gets officer upgrades on its brigade when it spawns & spawn chance is decreased
- Pirate faction is now also considered in Masters' mode game option (debuffs are halfed)

Update: 16 sep 2024 om 12:55

v1.1.0 uploaded

- introduced new "voluntary hostage brigade" recruitable in own native cities: brigade can reduce hostility with hostile factions, but will cause temporary loss of intimidation if used on weaker factions
- introduced follow-up events for voluntary hostage brigade
- created alternative access route to monarchy and republic government forms outside "the great cycle" objective, if skill conditions are met
- introduced pirate spawn event to create a pirate haven in remote places (usually islands)
- introduced a timer customeffectable for the "kill high priest" event to make it more predictable and give player a chance to counteract
- tweaked the "reject truce" AI cheat in the "more resilient AI" game option to take faction aggression into account when calculating the time to lock diplomacy
- made the officer upgrade tab for the envoy brigade accessible outside cities
- generals can now be (re-)attached to envoy brigades
- some string corrections

Update: 14 sep 2024 om 3:54

v1.0.21 uploaded

- fixed a script issue with policies in invader starts; policies will now only be avaiable after having settled with a capital city

Update: 9 sep 2024 om 13:13

Update: 8 sep 2024 om 4:37

v1.0.20 uploaded

- changed the code around for envoys, migrants, priests so to accomodate the German translation mod
- rebalanced academy city upgrade from 200 gold intiial cost to 600 gold
- the "integrate into federation" objective will now show a timer on completion before the actual integration happens, so the player can prepare
- the "integrate into federation" objective upon completion will set all bridgeheads to independent instead of leaving them untouched

Update: 6 sep 2024 om 10:05

v1.0.19 uploaded

- fixed "annex" function used in the "Integrate into Federation" objective to not try and annex supply lines
- fixed objective from trade skills for getting a new general to not refer to legacy diplomacy objective but to governance objective
- fixed wonder event "contruction in city not going to plan..." to not trigger when wonder is already built
- fixed code to give AI a new capital to properly cancel attributes shown in its old capital city

Update: 3 sep 2024 om 0:46