Project Zomboid
[B42/B41] Bandits NPC (v2)
161–170 из 185
< 1 ... 15  16  17  18  19 >
Обновление: 11 июл. 2024 г. в 15:54

  • Bandits carry torches which emit light during the night
  • Bandit health is higher
  • Bandit path slighlty random

Обновление: 9 июл. 2024 г. в 5:55

  • Improved bandit movement (should be more dynamic, and make no pauses)

Обновление: 8 июл. 2024 г. в 23:28

  • Fix

Обновление: 8 июл. 2024 г. в 17:05

  • hotfix

Обновление: 8 июл. 2024 г. в 16:22

  • Major improvement in multiplayer sync, all players should observe very similar behavior
  • Performance optimization (step2)
  • Black screen crash occurence reduced (not eliminated!)
  • Weapon Condition Indicator patched
  • Admin Spawner

Обновление: 7 июл. 2024 г. в 15:18

Обновление: 7 июл. 2024 г. в 10:54

  • Performance optimization (step1)
  • Bandits can unbarricade windows and doors
  • Bandits can destroy furniture used by players to barricade access

Обновление: 5 июл. 2024 г. в 15:47

  • Bugfix - dead bandit will have weapons
  • Bugfix - vanishing handguns in bandit hands
  • Bandits can now run away when hurt
  • Bandits can now surrender when very low health
  • Bandits can now limp when low health
  • Lots of new sandbox setting controlling various aspects of the game (see screenshot)

Обновление: 4 июл. 2024 г. в 14:53

  • Multiplayer desync problem minimized
  • Zombie path finding more intelligent
  • Removed arrival icon and replaced by arrival sounds
  • Added Gunfighter and brita weapons for bandits
  • Zombies react to bandit weapon sounds

Обновление: 30 июн. 2024 г. в 10:39

  • Fixed crashes