Tabletop Simulator
Nemesis Retaliation (Script assisted)
341–350 из 374
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Обновление: 3 фев в 14:47

-Changed Queen Health Cards deck now that I understand them a bit more.

-Changed Primeblood figurine pictures to be more visible from afar, a bit more like in the rulebook.

-Changed character pictures.

Обновление: 2 фев в 14:21

-Changed Unexplored Hibernatorium picture.
-Placed Robot in Hibernatorium

Обновление: 2 фев в 13:50

-Changed number of larva tokens on the HelpCard and the pictures of the Primeblood tokens.
-Add GMNotes to robot oxygen token
-Flipping corridors now play sound.
-Altered the Server Room picture.
-Added more text for the rule changes.

Обновление: 2 фев в 8:23

Обновление: 2 фев в 8:10

-Updated Queen Health Card picture.

Обновление: 2 фев в 7:18

Made various changes to mimick the new rulebook rules and assets, using GIMP.

-Added 12 Queen Health Cards (these are speculations from the preview, it is so hard I even think they're gonna remove The Great Hunt objective or make it a Mission Task)

-Changed the color of Grenade Tokens
-Changed the picture used for the Grenade Launcher
-Changed enemy tokens pictures
-Changed enemy figures pictures
-Changed Attack deck back picture
-Changed Event deck back picture

Обновление: 1 фев в 10:03

-Added more help text to reflect the previous change note

Обновление: 1 фев в 9:43

-Added yellow lines to separate sections.

-Changed the Primeblood help card to fit the new rulebook.

-Added GMnotes to the ammo token in the robot, forgot about that one.

-Clicking numbers to draw Primeblood tokens now send them to the Intruder Bag.

Обновление: 26 янв в 12:01

-Zero key now also sends tactical gear items to their bags.

-Zero key now reset exploration discard deck back to its position and shuffled.

-I reoriented again all corridor tiles, and placed them in the corridor bag one by one. Hopefully this time it all stays horizontal.

-Switched soundboard for returning secure tokens, to avoid overlapping sounds with enemy arrival.

-Added more rule changes.

-Switched soundboard for dropping turn marker, to avoid overlapping sounds with Lander being picked or dropped.

-play message if security token bag empty

-Added "door" description to door objects 2nd state.

-Enabled snap on Doors 2nd state.

Обновление: 25 янв в 8:48

-Got a bit more specific on the wording.