Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新: 2月3日 @ 14時47分

-Changed Queen Health Cards deck now that I understand them a bit more.

-Changed Primeblood figurine pictures to be more visible from afar, a bit more like in the rulebook.

-Changed character pictures.

更新: 2月2日 @ 14時21分

-Changed Unexplored Hibernatorium picture.
-Placed Robot in Hibernatorium

更新: 2月2日 @ 13時50分

-Changed number of larva tokens on the HelpCard and the pictures of the Primeblood tokens.
-Add GMNotes to robot oxygen token
-Flipping corridors now play sound.
-Altered the Server Room picture.
-Added more text for the rule changes.

更新: 2月2日 @ 8時23分

更新: 2月2日 @ 8時10分

-Updated Queen Health Card picture.

更新: 2月2日 @ 7時18分

Made various changes to mimick the new rulebook rules and assets, using GIMP.

-Added 12 Queen Health Cards (these are speculations from the preview, it is so hard I even think they're gonna remove The Great Hunt objective or make it a Mission Task)

-Changed the color of Grenade Tokens
-Changed the picture used for the Grenade Launcher
-Changed enemy tokens pictures
-Changed enemy figures pictures
-Changed Attack deck back picture
-Changed Event deck back picture

更新: 2月1日 @ 10時03分

-Added more help text to reflect the previous change note

更新: 2月1日 @ 9時43分

-Added yellow lines to separate sections.

-Changed the Primeblood help card to fit the new rulebook.

-Added GMnotes to the ammo token in the robot, forgot about that one.

-Clicking numbers to draw Primeblood tokens now send them to the Intruder Bag.

更新: 1月26日 @ 12時01分

-Zero key now also sends tactical gear items to their bags.

-Zero key now reset exploration discard deck back to its position and shuffled.

-I reoriented again all corridor tiles, and placed them in the corridor bag one by one. Hopefully this time it all stays horizontal.

-Switched soundboard for returning secure tokens, to avoid overlapping sounds with enemy arrival.

-Added more rule changes.

-Switched soundboard for dropping turn marker, to avoid overlapping sounds with Lander being picked or dropped.

-play message if security token bag empty

-Added "door" description to door objects 2nd state.

-Enabled snap on Doors 2nd state.

更新: 1月25日 @ 8時48分

-Got a bit more specific on the wording.