Tabletop Simulator
Nemesis Retaliation (Script assisted)
331–340 из 374
< 1 ... 32  33  34  35  36 ... 38 >
Обновление: 5 фев в 5:52

-Moved the Hibernatorium's Explore button.

Обновление: 5 фев в 5:46

-Altered some reminders for rule changes.

Обновление: 5 фев в 2:55

-Changed Mission Task back picture.
-Changed Objective back picture.

-Reimported Mission Task deck, with 3 more Mission Task cards.
-Reimported Objective deck, with 2 more Objective cards.

-Renamed Heavy Gun Operator action deck, was missing a word.

Обновление: 5 фев в 1:02

-Changed AutoDestruction Token color tint.

Обновление: 5 фев в 1:01

-Changed Lander Token color tint.

Обновление: 4 фев в 15:01

-Added the name of each characters on the newly imported Action Decks. This is how the script works on this one... Hmm... might change in the future.

Обновление: 4 фев в 14:55

-Changed Action Card back picture for Contamination and Action Cards.

Обновление: 4 фев в 13:56

-Deleted all Primeblood static duplicated Figurines, script will duplicate them on the fly. This should be useful for future expansions and reducing mod size I guess. (We already got to see some of it on the Discord oh boy....)

-Make Headshot on Queen play a kill sound.

-Killtext expanded if the Queen gets a headshot with "Draw a Queen Health Card and resolve it without revealing it."

-Broadcast a message asking to draw a Queen Health Card when reaching 5th Hit on the Queen.

Обновление: 4 фев в 7:36

-Changed Data Tokens picture.
-Changed Exploration back picture.
-Changed AutoDestruction Token picture.
-Moved Snap points of Hibernatorium's Corridor 2 and 3, these doors kept falling over and over again. The hitbox must be a bit funny on the edge of this shape.

Обновление: 4 фев в 5:10

-Changed the broadcast message when out of malfunction markers and Fire Markers are now placed instead of Malfunction markers in that case.

-Added more rule changes as reminder.

-Changed Lander Token picture.

-Changed Corridor tile pictures to allow Deadly Mode.