Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Viser 341–350 av 374 bidrag
< 1 ... 33  34  35  36  37  38 >
Oppdatering: 3. feb. @ 14.47

-Changed Queen Health Cards deck now that I understand them a bit more.

-Changed Primeblood figurine pictures to be more visible from afar, a bit more like in the rulebook.

-Changed character pictures.

Oppdatering: 2. feb. @ 14.21

-Changed Unexplored Hibernatorium picture.
-Placed Robot in Hibernatorium

Oppdatering: 2. feb. @ 13.50

-Changed number of larva tokens on the HelpCard and the pictures of the Primeblood tokens.
-Add GMNotes to robot oxygen token
-Flipping corridors now play sound.
-Altered the Server Room picture.
-Added more text for the rule changes.

Oppdatering: 2. feb. @ 8.23

Oppdatering: 2. feb. @ 8.10

-Updated Queen Health Card picture.

Oppdatering: 2. feb. @ 7.18

Made various changes to mimick the new rulebook rules and assets, using GIMP.

-Added 12 Queen Health Cards (these are speculations from the preview, it is so hard I even think they're gonna remove The Great Hunt objective or make it a Mission Task)

-Changed the color of Grenade Tokens
-Changed the picture used for the Grenade Launcher
-Changed enemy tokens pictures
-Changed enemy figures pictures
-Changed Attack deck back picture
-Changed Event deck back picture

Oppdatering: 1. feb. @ 10.03

-Added more help text to reflect the previous change note

Oppdatering: 1. feb. @ 9.43

-Added yellow lines to separate sections.

-Changed the Primeblood help card to fit the new rulebook.

-Added GMnotes to the ammo token in the robot, forgot about that one.

-Clicking numbers to draw Primeblood tokens now send them to the Intruder Bag.

Oppdatering: 26. jan. @ 12.01

-Zero key now also sends tactical gear items to their bags.

-Zero key now reset exploration discard deck back to its position and shuffled.

-I reoriented again all corridor tiles, and placed them in the corridor bag one by one. Hopefully this time it all stays horizontal.

-Switched soundboard for returning secure tokens, to avoid overlapping sounds with enemy arrival.

-Added more rule changes.

-Switched soundboard for dropping turn marker, to avoid overlapping sounds with Lander being picked or dropped.

-play message if security token bag empty

-Added "door" description to door objects 2nd state.

-Enabled snap on Doors 2nd state.

Oppdatering: 25. jan. @ 8.48

-Got a bit more specific on the wording.