Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Mostrando 151-160 de 381 aportaciones
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Actualización: 14 JUN a las 12:15 p. m.

-Locked Primeblood Queen figurine bag again.

-Shoot rolls will now broadcast the modifiers rather than just the final result, for more transparency.

-Upon autoExplore, Rooms, Corridors, Doors, will now be locked instantly rather than delayed.

-Doors placed with autoExplore will be placed closer to the Room tile. The door is right in the middle of the link between Corridor and Room, this should be better... if not I might need to rescale the doors too.

-Script will now detect other intruders taking the space where weapon buttons should be. If so, the height of the buttons will be adjusted to be above these enemies. This should fix the instances where one player would have to move figures manually to click the buttons. Players may need to adjust their camera to be on top of the figure if the difference in height is too big from one enemy to the ones behind it.

-Fixed grenade check being in a tag loop even though they're not using tags.

-A notification will be broadcasted upon sending a Cultist to the cultistDeadBag. Reminding the players to flip one skill card.

Actualización: 13 JUN a las 1:47 p. m.

-Fixed exploring character still having a collision while repositioning to the next Room.

-Character X and Z Rotation reset when exploring a new Room (just in case Physics decide to be funny again)

-Replaced __.hasTag() usages with a for loop on one __.getTags() when we're just iterating through one tag as a condition. Same thing as before just more optimized on these specific parts (not as many as I thought unfortunately).

Actualización: 13 JUN a las 10:40 a. m.

-Changed Neoflesh Attack pictures.

Actualización: 12 JUN a las 1:48 p. m.

-Fixed nextRound() function not using the newly added turnOffset variable.

-Solved the height weapon buttons, now they should be universally correct, ready even for Sangrevores.

-Zero key now also sends Attack Cards on the discard position.

-Fixed Contamination scan looking for a variable that I removed some time ago.

-Doors will lock faster upon exploring.

Actualización: 10 JUN a las 5:47 a. m.

-Added a notification message for Twitchling being added from the Bag developpment.

-Changed the Neoflesh adult Token bag picture into Slasher, since golden rule seems to consider them bigger than the rest.

-Weapon buttons will be set tighter to avoid blank space that could let the mouse aim at another figure.

-Moved Melee weapon button to be above RollDice button.

-Weapon button index incrementation now only occurs if a button has been created. This fixes blank spaces in the list of Weapon Buttons if one player were to be crazy enough to have alot of weapons, which is funny as hell.

-Offsetted Neoflesh buff cards to leave room for the XyrianPhase card if Xyrians are enabled in the game.

-Moved XyrianPhase card again back to where it should be I think.

Actualización: 10 JUN a las 3:50 a. m.

-Using a grenade to roll the burst die will not trigger firespitters hitting the player anymore. Since grenades are not considered as Burst actions.

-Script now uses the proper function to check for ironcladBuff being active or not upon getting hit.

-Motherbrain max hits are now set properly like we used to for the Primeblood, I just added one to many.

-Returning twitchling figurines using numpad function from a spot that isn't on a room tile or a corridor tile will move all body tokens one round up.

-Changed variables to move the turn marker and body tokens, the decimals are more accurate.

-Placed intruder figurine near bag again BUT this time they are attached to the bag, making it useful but without hindering the script.

-Changed Neoflesh bags' orders, colors, positions.

Actualización: 9 JUN a las 12:32 p. m.

-Revert the intruder burn change, I actually did it right the first time.

Actualización: 9 JUN a las 12:09 p. m.

-Fixed the Neoflesh figurines outline, somehow reducing the size of the mask made the glitch so small you can't see it anymore. Good.

Actualización: 9 JUN a las 10:58 a. m.

-Attempted to fix those pesky transparent white lines on the top of the Neoflesh figurines.... I'll try again later.

Actualización: 9 JUN a las 10:01 a. m.

-Check if a soundWaitID is valid or not before resetting it.

-Deadly mode toggle will force sound enabled back to play a sound and disable it afterwards as it was before.

-Xyrian phase card offsetted to the right when in play so it doesn't overlap with Neoflesh buffs.

-Added a cultist dead bag, to count the number of remaining cultist alive, the notified message was wrong before.

-Fixed eggs not burning against Neoflesh.

-Added the GMNotes of the 4 different Neoflesh adult types to play foot sounds with a rythm.

-Added a delay to intruderBurn() function, I had an error talking about too many raycast...? Never had that before but sure why not.

-Added one missing tag on one Neoflesh exploration card.