Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Actualización: 13 JUL a las 1:24 p. m.

-Changed Xyrian Event New Commands picture.
-Changed Xyrian Event New Commands script.
-Changed Neoflesh Event Sabotage Protocol picture... But I can't script it properly because I don't have the Room ID Numbers for now ... Oops.

Actualización: 13 JUL a las 6:52 a. m.

-Added Neoflesh attack card variants for Slash!, Clank!, Boom!, Rat-tat-tat!

Actualización: 12 JUL a las 2:58 p. m.

-Changed Neoflesh Event Long-Range Defense Protocol picture and tags.

Actualización: 12 JUL a las 2:14 p. m.

Since I got the info from BBQuasar, I might aswell add it:
-Script will now add the Xyrian Allegiance Token into the newly explored room after drawing Xyrian Exploration "Something's Out There" .

Actualización: 12 JUL a las 1:17 p. m.

As requested by BBQuasar:
-Added a step to check whether or not a dropped intruder or xyrian is above a Room or a Corridor, if so we allow walk sounds to be played (the check is only done once and allowed to be done one second later to avoid raycasting spam if a player grabbed multiple intruders at once; cheap and safe).

Actualización: 12 JUL a las 10:10 a. m.

-Fixed critical on xyrian missing room reference when being killed. (that's because I turned it into a function without changing the local references)

-Fixed Marked xyrian status using the autoMove function even though it had nothing to move. (now that's just because I didn't test it with one xyrian dead)

-Script will now prevent security token being added into a xyrian room.

Actualización: 11 JUL a las 1:30 a. m.

As requested by BBQuasar:
-Added a toggle button next to exploration deck to enable or disable auto noise roll upon exploring.

Actualización: 10 JUL a las 8:02 a. m.

-Script will prevent weapon button creation for weapon Security System Control when hovering an intruder in a Room.

-autoDestruction event will first check if the autoDestruction token is still valid before executing.

Actualización: 10 JUL a las 2:25 a. m.

-Script will reshuffle Xyrian Activation Deck and draw a new card if the previous xyrian activation card was asking for a reshuffle and still not reshuffled upon drawing a new Xyrian Activation Card.

-Fixed Event Neoflesh Conversion not progressing if robot was not Activated/Hibernatorium unexplored.

Actualización: 9 JUL a las 9:58 a. m.

-In the end I do need to register into RoomsMap before a xyrian Activation, not for new corridors and new rooms, but for old corridors connecting back to a new room other than the one used by the character. Oh well, that's how it goes.