Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Menampilkan151-160 dari 382 kiriman
< 1 ... 14  15  16  17  18 ... 39 >
Pembaruan: 16 Jun @ 9:30am

-Changed base Motherbrain required Hits to 5, meaning the max is gonna be 8. I wasn't sure but I checked ooooh boy.

-Queen's hit counter will reset back to zero 3s after reaching max Hit after using scripted roll burst.

-Ironclad presence in a Room will be double checked with the distance from the Room.

-Some tweaks and optimization regarding tile measurement.

-Remade intruder automatic burn phase. Used to have one raycast per fire marker, apparently tabletop simulator hate it when we make too many at once, now we're just listing stuff and comparing data. Same thing, just better.

As requested by DaRkNeSs:

-Doors now register as collision objects.

-Doors will now trigger a boolean if dropped. Doors will lock themselves from a collision with the board edge, a room tile, or a corridor tile to lock themselves ONLY if they were dropped.

Pembaruan: 14 Jun @ 12:15pm

-Locked Primeblood Queen figurine bag again.

-Shoot rolls will now broadcast the modifiers rather than just the final result, for more transparency.

-Upon autoExplore, Rooms, Corridors, Doors, will now be locked instantly rather than delayed.

-Doors placed with autoExplore will be placed closer to the Room tile. The door is right in the middle of the link between Corridor and Room, this should be better... if not I might need to rescale the doors too.

-Script will now detect other intruders taking the space where weapon buttons should be. If so, the height of the buttons will be adjusted to be above these enemies. This should fix the instances where one player would have to move figures manually to click the buttons. Players may need to adjust their camera to be on top of the figure if the difference in height is too big from one enemy to the ones behind it.

-Fixed grenade check being in a tag loop even though they're not using tags.

-A notification will be broadcasted upon sending a Cultist to the cultistDeadBag. Reminding the players to flip one skill card.

Pembaruan: 13 Jun @ 1:47pm

-Fixed exploring character still having a collision while repositioning to the next Room.

-Character X and Z Rotation reset when exploring a new Room (just in case Physics decide to be funny again)

-Replaced __.hasTag() usages with a for loop on one __.getTags() when we're just iterating through one tag as a condition. Same thing as before just more optimized on these specific parts (not as many as I thought unfortunately).

Pembaruan: 13 Jun @ 10:40am

-Changed Neoflesh Attack pictures.

Pembaruan: 12 Jun @ 1:48pm

-Fixed nextRound() function not using the newly added turnOffset variable.

-Solved the height weapon buttons, now they should be universally correct, ready even for Sangrevores.

-Zero key now also sends Attack Cards on the discard position.

-Fixed Contamination scan looking for a variable that I removed some time ago.

-Doors will lock faster upon exploring.

Pembaruan: 10 Jun @ 5:47am

-Added a notification message for Twitchling being added from the Bag developpment.

-Changed the Neoflesh adult Token bag picture into Slasher, since golden rule seems to consider them bigger than the rest.

-Weapon buttons will be set tighter to avoid blank space that could let the mouse aim at another figure.

-Moved Melee weapon button to be above RollDice button.

-Weapon button index incrementation now only occurs if a button has been created. This fixes blank spaces in the list of Weapon Buttons if one player were to be crazy enough to have alot of weapons, which is funny as hell.

-Offsetted Neoflesh buff cards to leave room for the XyrianPhase card if Xyrians are enabled in the game.

-Moved XyrianPhase card again back to where it should be I think.

Pembaruan: 10 Jun @ 3:50am

-Using a grenade to roll the burst die will not trigger firespitters hitting the player anymore. Since grenades are not considered as Burst actions.

-Script now uses the proper function to check for ironcladBuff being active or not upon getting hit.

-Motherbrain max hits are now set properly like we used to for the Primeblood, I just added one to many.

-Returning twitchling figurines using numpad function from a spot that isn't on a room tile or a corridor tile will move all body tokens one round up.

-Changed variables to move the turn marker and body tokens, the decimals are more accurate.

-Placed intruder figurine near bag again BUT this time they are attached to the bag, making it useful but without hindering the script.

-Changed Neoflesh bags' orders, colors, positions.

Pembaruan: 9 Jun @ 12:32pm

-Revert the intruder burn change, I actually did it right the first time.

Pembaruan: 9 Jun @ 12:09pm

-Fixed the Neoflesh figurines outline, somehow reducing the size of the mask made the glitch so small you can't see it anymore. Good.

Pembaruan: 9 Jun @ 10:58am

-Attempted to fix those pesky transparent white lines on the top of the Neoflesh figurines.... I'll try again later.