Tabletop Simulator
Nemesis Retaliation (Script assisted)
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Ενημέρωση: 13 Ιουν στις 13:47

-Fixed exploring character still having a collision while repositioning to the next Room.

-Character X and Z Rotation reset when exploring a new Room (just in case Physics decide to be funny again)

-Replaced __.hasTag() usages with a for loop on one __.getTags() when we're just iterating through one tag as a condition. Same thing as before just more optimized on these specific parts (not as many as I thought unfortunately).

Ενημέρωση: 13 Ιουν στις 10:40

-Changed Neoflesh Attack pictures.

Ενημέρωση: 12 Ιουν στις 13:48

-Fixed nextRound() function not using the newly added turnOffset variable.

-Solved the height weapon buttons, now they should be universally correct, ready even for Sangrevores.

-Zero key now also sends Attack Cards on the discard position.

-Fixed Contamination scan looking for a variable that I removed some time ago.

-Doors will lock faster upon exploring.

Ενημέρωση: 10 Ιουν στις 5:47

-Added a notification message for Twitchling being added from the Bag developpment.

-Changed the Neoflesh adult Token bag picture into Slasher, since golden rule seems to consider them bigger than the rest.

-Weapon buttons will be set tighter to avoid blank space that could let the mouse aim at another figure.

-Moved Melee weapon button to be above RollDice button.

-Weapon button index incrementation now only occurs if a button has been created. This fixes blank spaces in the list of Weapon Buttons if one player were to be crazy enough to have alot of weapons, which is funny as hell.

-Offsetted Neoflesh buff cards to leave room for the XyrianPhase card if Xyrians are enabled in the game.

-Moved XyrianPhase card again back to where it should be I think.

Ενημέρωση: 10 Ιουν στις 3:50

-Using a grenade to roll the burst die will not trigger firespitters hitting the player anymore. Since grenades are not considered as Burst actions.

-Script now uses the proper function to check for ironcladBuff being active or not upon getting hit.

-Motherbrain max hits are now set properly like we used to for the Primeblood, I just added one to many.

-Returning twitchling figurines using numpad function from a spot that isn't on a room tile or a corridor tile will move all body tokens one round up.

-Changed variables to move the turn marker and body tokens, the decimals are more accurate.

-Placed intruder figurine near bag again BUT this time they are attached to the bag, making it useful but without hindering the script.

-Changed Neoflesh bags' orders, colors, positions.

Ενημέρωση: 9 Ιουν στις 12:32

-Revert the intruder burn change, I actually did it right the first time.

Ενημέρωση: 9 Ιουν στις 12:09

-Fixed the Neoflesh figurines outline, somehow reducing the size of the mask made the glitch so small you can't see it anymore. Good.

Ενημέρωση: 9 Ιουν στις 10:58

-Attempted to fix those pesky transparent white lines on the top of the Neoflesh figurines.... I'll try again later.

Ενημέρωση: 9 Ιουν στις 10:01

-Check if a soundWaitID is valid or not before resetting it.

-Deadly mode toggle will force sound enabled back to play a sound and disable it afterwards as it was before.

-Xyrian phase card offsetted to the right when in play so it doesn't overlap with Neoflesh buffs.

-Added a cultist dead bag, to count the number of remaining cultist alive, the notified message was wrong before.

-Fixed eggs not burning against Neoflesh.

-Added the GMNotes of the 4 different Neoflesh adult types to play foot sounds with a rythm.

-Added a delay to intruderBurn() function, I had an error talking about too many raycast...? Never had that before but sure why not.

-Added one missing tag on one Neoflesh exploration card.

Ενημέρωση: 9 Ιουν στις 5:32

-Using non-numpad zero key will now send item cards to the bottom of their corresponding deck, as intended by the rules, with a 0.5s cooldown per card.

-Erased the item discard decks' lines and their snap points since we don't need them anymore.