Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新: 7月12日 @ 14時58分

-Changed Neoflesh Event Long-Range Defense Protocol picture and tags.

更新: 7月12日 @ 14時14分

Since I got the info from BBQuasar, I might aswell add it:
-Script will now add the Xyrian Allegiance Token into the newly explored room after drawing Xyrian Exploration "Something's Out There" .

更新: 7月12日 @ 13時17分

As requested by BBQuasar:
-Added a step to check whether or not a dropped intruder or xyrian is above a Room or a Corridor, if so we allow walk sounds to be played (the check is only done once and allowed to be done one second later to avoid raycasting spam if a player grabbed multiple intruders at once; cheap and safe).

更新: 7月12日 @ 10時10分

-Fixed critical on xyrian missing room reference when being killed. (that's because I turned it into a function without changing the local references)

-Fixed Marked xyrian status using the autoMove function even though it had nothing to move. (now that's just because I didn't test it with one xyrian dead)

-Script will now prevent security token being added into a xyrian room.

更新: 7月11日 @ 1時30分

As requested by BBQuasar:
-Added a toggle button next to exploration deck to enable or disable auto noise roll upon exploring.

更新: 7月10日 @ 8時02分

-Script will prevent weapon button creation for weapon Security System Control when hovering an intruder in a Room.

-autoDestruction event will first check if the autoDestruction token is still valid before executing.

更新: 7月10日 @ 2時25分

-Script will reshuffle Xyrian Activation Deck and draw a new card if the previous xyrian activation card was asking for a reshuffle and still not reshuffled upon drawing a new Xyrian Activation Card.

-Fixed Event Neoflesh Conversion not progressing if robot was not Activated/Hibernatorium unexplored.

更新: 7月9日 @ 9時58分

-In the end I do need to register into RoomsMap before a xyrian Activation, not for new corridors and new rooms, but for old corridors connecting back to a new room other than the one used by the character. Oh well, that's how it goes.

更新: 7月9日 @ 8時58分

-Fixed doors being ignored when using autoNoise because of the offset I did on them some time ago. Increase the box size detection by 10% to account for it.

更新: 7月9日 @ 8時00分

-Changed lifeform size order for Neoflesh to put cultist back at the top in case they go into corridors to get shot by Xyrians moving.

-Auto Xyrian Activation, similar to auto Event but for Xyrians with their own rules.

-Added tags to Xyrian Exploration cards.

-Make all effects related to malfunction I could find, exclude Nest Room.

-increased the delay to reposition autoExplore tiles at the same spot hoping to fix desync issues that are still there according to some players using toasters as computers.

-Fixed RoomsMap not registering previous corridor on autoExplore. It wasn't possible to realise it was bugged before because we're filling the missing registers on intruderBurn and EventPhase anyway. But with the auto Xyrian Activation phase, it is different. Since I am moving the xyrians individually, I don't need to write down rooms and corridors, I could do it just for the sake of registering the roomsMap but no.

-Changed the lowest corridor search. Script used to look for lowest number and lowest ID, now it's only lowest ID.

-Changed autoMove to account for the ironclad automatic repelling when getting a crit from xyrians if the ironclad skill is still active.

-Added 'missionTask' tag to Mission Task cards.

-Reduced Xyrian figurine card size to 2.35; which seems to be as tall as the tallest player figures.

-allPassed check will happen before autoEvent function so that xyrian Events can use the updated variable too.

-Added 'xyrianAllegiance' GMNotes.

Lot of other stuff that I forgot but it's to do the mentioned big tasks for sure.