Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Viser 131-140 af 378 forekomster
< 1 ... 12  13  14  15  16 ... 38 >
Opdatering: 12. juli kl. 13:17

As requested by BBQuasar:
-Added a step to check whether or not a dropped intruder or xyrian is above a Room or a Corridor, if so we allow walk sounds to be played (the check is only done once and allowed to be done one second later to avoid raycasting spam if a player grabbed multiple intruders at once; cheap and safe).

Opdatering: 12. juli kl. 10:10

-Fixed critical on xyrian missing room reference when being killed. (that's because I turned it into a function without changing the local references)

-Fixed Marked xyrian status using the autoMove function even though it had nothing to move. (now that's just because I didn't test it with one xyrian dead)

-Script will now prevent security token being added into a xyrian room.

Opdatering: 11. juli kl. 1:30

As requested by BBQuasar:
-Added a toggle button next to exploration deck to enable or disable auto noise roll upon exploring.

Opdatering: 10. juli kl. 8:02

-Script will prevent weapon button creation for weapon Security System Control when hovering an intruder in a Room.

-autoDestruction event will first check if the autoDestruction token is still valid before executing.

Opdatering: 10. juli kl. 2:25

-Script will reshuffle Xyrian Activation Deck and draw a new card if the previous xyrian activation card was asking for a reshuffle and still not reshuffled upon drawing a new Xyrian Activation Card.

-Fixed Event Neoflesh Conversion not progressing if robot was not Activated/Hibernatorium unexplored.

Opdatering: 9. juli kl. 9:58

-In the end I do need to register into RoomsMap before a xyrian Activation, not for new corridors and new rooms, but for old corridors connecting back to a new room other than the one used by the character. Oh well, that's how it goes.

Opdatering: 9. juli kl. 8:58

-Fixed doors being ignored when using autoNoise because of the offset I did on them some time ago. Increase the box size detection by 10% to account for it.

Opdatering: 9. juli kl. 8:00

-Changed lifeform size order for Neoflesh to put cultist back at the top in case they go into corridors to get shot by Xyrians moving.

-Auto Xyrian Activation, similar to auto Event but for Xyrians with their own rules.

-Added tags to Xyrian Exploration cards.

-Make all effects related to malfunction I could find, exclude Nest Room.

-increased the delay to reposition autoExplore tiles at the same spot hoping to fix desync issues that are still there according to some players using toasters as computers.

-Fixed RoomsMap not registering previous corridor on autoExplore. It wasn't possible to realise it was bugged before because we're filling the missing registers on intruderBurn and EventPhase anyway. But with the auto Xyrian Activation phase, it is different. Since I am moving the xyrians individually, I don't need to write down rooms and corridors, I could do it just for the sake of registering the roomsMap but no.

-Changed the lowest corridor search. Script used to look for lowest number and lowest ID, now it's only lowest ID.

-Changed autoMove to account for the ironclad automatic repelling when getting a crit from xyrians if the ironclad skill is still active.

-Added 'missionTask' tag to Mission Task cards.

-Reduced Xyrian figurine card size to 2.35; which seems to be as tall as the tallest player figures.

-allPassed check will happen before autoEvent function so that xyrian Events can use the updated variable too.

-Added 'xyrianAllegiance' GMNotes.

Lot of other stuff that I forgot but it's to do the mentioned big tasks for sure.

Opdatering: 7. juli kl. 3:32

-Replaced Xyrian Status deck with a bag to keep the reference.

-autoExplore will also ignore corridor rotation Z when placing a door, it was more rare than with the Event but it was possible if a player would reinforce an unexplored corridor with Phosphates, Defense Plan, or the Security Robot Room.

-Fixed queenFigGUID not being set upon deploying Neoflesh.

More coming later.

Opdatering: 5. juli kl. 12:14

-Optimized tag check upon passing. You won't see the difference but it's a better way to do it.

-Weapon buttons are offsetted a little bit higher for a decent margin.

-Events placing noise in unexplored corridors will now also checked if they were reinforced before placing a Noise token, script will also check if hibernatorium has been explored before placing noise there.

-Events placing doors will ignore corridor rotation Z. Otherwise they're placed under the table when a corridor is reinforced.

-Twitchling token will now activate twitchling and Motherbrain.

-Added tags to Xyrian Activation cards, not scripted yet but it's coming eventually.

-Xyrian Status effects are all part of the script now.