Tabletop Simulator
Nemesis Retaliation (Script assisted)
Εμφάνιση 171-180 από 382 καταχωρίσεις
< 1 ... 16  17  18  19  20 ... 39 >
Ενημέρωση: 29 Μαϊ στις 8:01

-Gave a higher margin for the EndTurn button at the center to filter it and not hide it even if no player is seating at the center.

Ενημέρωση: 29 Μαϊ στις 6:39

-Script now hiding endTurn button at the center of the table. (maybe not precise enough, will redo)

-Fixed Body Serious Wound check taking priority over the whole loop during Round Button, making the player help card not being flipped.

Ενημέρωση: 29 Μαϊ στις 6:35

Ενημέρωση: 29 Μαϊ στις 1:01

-Sound will be disabled if the Setup is not completed yet.

Ενημέρωση: 28 Μαϊ στις 14:13

-Added the final rulebook version.
-Removed Transporting Robot from robot deck (one more should be removed but I dunno which one, Transporting Robot sounded like a given)

Ενημέρωση: 27 Μαϊ στις 2:44

-Fixed Body serious wound effect stacking.

-Changed FindSpaceOnTile function to check if we're using on the hibernatorium room which is an exception.

-Made all objects related to Room and Corridor exploration taken out of their bags and placed instantly rather than smoothly.
This should fix an issue where autoNoise was triggered as the door was travelling to be placed and destroyed by enemies behind the door even if the door was supposed to be in another Corridor. O_O

-Changed DoorBag and enemy figurine bags' sounds priority.

-Changed the order of some autoExplore transformations, which was making the character figurine fall over in some cases with this new setup.

-Added a button toggle to switch between Weapon Buttons showing up only for player turn color (default option) and any player hovering enemies.

-Added a filter for weapon buttons showing up depending on the previous chosen option.

Ενημέρωση: 26 Μαϊ στις 5:27

-Changing Door state will also play a lighting animation.

-Fixed Eyes wound and Shoot modifiers using the old red dice values as condition.

-Fixed notification message not showing the red dice value after using modifiers.

-Autoburst hits on Queen will go to the next target in the list if the hits on the Queen reaches 5.

-Changed health local positions being checked, making a bigger margin to try and fix some players not getting their cards and flipped help card upon starting a new round. Will be looking out for another similar issue.

-Changed hiddenRoomTile under hibernatorium to be bigger than Hibernatorium room. Making rayCast easier but to not change autoNoise we write down the previous size and use that one for the hibernatorium room.

Ενημέρωση: 25 Μαϊ στις 1:49

-Changed Queen killtext from 'Draw a Queen Health Card and resolve it without revealing it.' to 'Draw a Queen Health Card and resolve it without revealing additional discarded ones.'

-Following items cannot be used in combat anymore: Pilot's Orbital Maneuvering System, Scout's Motion Scanner, Mechanic's Plasma Torch, Hacker's Cheat Codes.

Ενημέρωση: 24 Μαϊ στις 7:22

-Fixed melee weapons buttons showing up for burst rolls.

Ενημέρωση: 22 Μαϊ στις 8:55

-Fixed Melee Attack checking the whole player board for a malfunction marker.

-Xyrian Help Card has been put into Prototype bag until updated, the rules on it do not currently reflect the updated Xyrian rulebook.

-Added more snap points for objects already on the table, especially Xyrian objects.