Tabletop Simulator
Nemesis Retaliation (Script assisted)
Показані результати 171–180 із 397
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Оновлено: 10 черв. о 5:47
автор: STUVash

-Added a notification message for Twitchling being added from the Bag developpment.

-Changed the Neoflesh adult Token bag picture into Slasher, since golden rule seems to consider them bigger than the rest.

-Weapon buttons will be set tighter to avoid blank space that could let the mouse aim at another figure.

-Moved Melee weapon button to be above RollDice button.

-Weapon button index incrementation now only occurs if a button has been created. This fixes blank spaces in the list of Weapon Buttons if one player were to be crazy enough to have alot of weapons, which is funny as hell.

-Offsetted Neoflesh buff cards to leave room for the XyrianPhase card if Xyrians are enabled in the game.

-Moved XyrianPhase card again back to where it should be I think.

Оновлено: 10 черв. о 3:50
автор: STUVash

-Using a grenade to roll the burst die will not trigger firespitters hitting the player anymore. Since grenades are not considered as Burst actions.

-Script now uses the proper function to check for ironcladBuff being active or not upon getting hit.

-Motherbrain max hits are now set properly like we used to for the Primeblood, I just added one to many.

-Returning twitchling figurines using numpad function from a spot that isn't on a room tile or a corridor tile will move all body tokens one round up.

-Changed variables to move the turn marker and body tokens, the decimals are more accurate.

-Placed intruder figurine near bag again BUT this time they are attached to the bag, making it useful but without hindering the script.

-Changed Neoflesh bags' orders, colors, positions.

Оновлено: 9 черв. о 12:32
автор: STUVash

-Revert the intruder burn change, I actually did it right the first time.

Оновлено: 9 черв. о 12:09
автор: STUVash

-Fixed the Neoflesh figurines outline, somehow reducing the size of the mask made the glitch so small you can't see it anymore. Good.

Оновлено: 9 черв. о 10:58
автор: STUVash

-Attempted to fix those pesky transparent white lines on the top of the Neoflesh figurines.... I'll try again later.

Оновлено: 9 черв. о 10:01
автор: STUVash

-Check if a soundWaitID is valid or not before resetting it.

-Deadly mode toggle will force sound enabled back to play a sound and disable it afterwards as it was before.

-Xyrian phase card offsetted to the right when in play so it doesn't overlap with Neoflesh buffs.

-Added a cultist dead bag, to count the number of remaining cultist alive, the notified message was wrong before.

-Fixed eggs not burning against Neoflesh.

-Added the GMNotes of the 4 different Neoflesh adult types to play foot sounds with a rythm.

-Added a delay to intruderBurn() function, I had an error talking about too many raycast...? Never had that before but sure why not.

-Added one missing tag on one Neoflesh exploration card.

Оновлено: 9 черв. о 5:32
автор: STUVash

-Using non-numpad zero key will now send item cards to the bottom of their corresponding deck, as intended by the rules, with a 0.5s cooldown per card.

-Erased the item discard decks' lines and their snap points since we don't need them anymore.

Оновлено: 9 черв. о 3:55
автор: STUVash

-Fix autoBurst button always displaying "Smaller first" upon toggling autoBurst even if 'Bigger First' is the active option.

-Neoflesh adult token during bag development will now notify twichling tokens being added.

-Corridor check for weapon buttons on enemy will now take into account the distance of the enemy from the corridor position. This should fix issues where some part of the script considered an intruder to be in the corridor and some other parts didn't.

-Changed the title of the mod page.

Оновлено: 8 черв. о 15:02
автор: STUVash

-Changed mod thumbnail

Оновлено: 8 черв. о 14:55
автор: STUVash

-Deleted Primeblood figurines near enemy bags.

-Added Neoflesh Expansion.

-Added 'computer' tag to Room tiles with a computer.

-Optimized encounter function to fit the versatility of corridor encounter with Neoflesh enemies.

-Neoflesh does not burn.

-lifeforms variable is now saved into the savefile.

-Fixed playerseats showing up again upon loading a save.

-Changed alotta stuff I'm tired x)