Total War: ATTILA

Total War: ATTILA

Age of Charlemagne Grand Campaign
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Update: 22 Oct @ 5:11pm
by ZmZ

Update: 22 Oct @ 11:41am
by ZmZ

- New campaign UI
- Fixed lvl1 and lvl2 general models
- Fixed Abassid and other faction leader models
- Improved unit models for Byzantines and several factions
- Fixed text issues
- Turned steppe factions cities to semi-nomadic settlements, inspired by Avar ring fortress

Update: 3 Sep @ 6:17am
by ZmZ

Fixed byzantine akritai units models that disappeared for some reason...

Update: 2 Sep @ 2:31pm
by ZmZ

Fixed frankish helmet texture bug

Update: 16 Jul @ 10:28am
by ZmZ

- Improved slavic roster
- Improved levy units skins
- Western christian small towns replaced with Monastery settlement chain
- Ui fixes

Update: 30 Jun @ 3:17am
by ZmZ

- Minor fixes to slavic roster
- Minor fixes to UI text
- Hopefully fixed the Croats CTD bug (can't test on my side as I never experienced this issue)

Update: 21 Jun @ 4:53am
by ZmZ

A new update thanks to @Marzio’s and @Bloodreign’s advice.

Added :
- AOR recruitment for Abassid Caliphate : new units recruitable in Persia, North Africa, Africa, Armenia/Caucasia, Africa, and Egypt (+ Hispania later). Most of these units are high tier and will be recruitable later in campaign with appropriate building upgrades
- Amna Al Dawla elite unit recruitable only in Baghdad city, Varangoi elite unit only in Constantinople
- Complete Persian and berber roster for Persian and North African factions. Both rosters playable in custom battles. Will bring more diversity when playing Abassid caliphate in campaign. Muslim Hispanic roster will come next
- Renamed factions, leaders and settlements, for more historical accuracy
- Fixed Pamplona and Makuria state religions
- Switched most generic units names to English.
- Fixed Menaulatoi recruitment for Roman Empire
- Fixed missing portraits for generals
- Unit names switched back to english (will publish a submod with original names)

Most of these changes will take effect after new campaign start

Main menu freezes can happen at first launch. Just relaunch the game to fix.

Update: 14 Jun @ 7:13am
by ZmZ

- Updated roman armies names
- 3 new roman units (spathatoi, trapezitoi, menaulatoi), 3 new muslim units (egyptian pikemen, armoured camel warriors, nubian archers)
- Fixed Akritai recruitment bug

Update: 12 Jun @ 8:15am
by ZmZ

- Updated faction leaders portraits
- Updated khaganats general portraits
- Updated minor muslim factions generals skins
- Fixed some historical names

Update: 6 Jun @ 2:56am
by ZmZ

A long overdue update, fixing the missing muslim religious buildings.
Most changes will apply after new campaign start..


- Fixed missing muslim religious buildings.
- Muslim religion is now divided between Sunni and Shia islam.
- Abassid caliphate gets a bonus conversion rate per turn for both Sunni (state religion) and Shia islam, affecting public order (experimental)
- Improved regional religions at campaign start
- Improved UI, new general portraits for most cultures
- Updated generals campaign models
- Added nomadic flavor for Khaganates
- Fixed faction leaders names for more historical accuracy
- Fixed missing unit icons for Bulgars
- More skills variety for general, depending on their faction’s culture
- New roman elite spear unit
- Fixed Exkoubitoi tpose bug
- Fixed region names for historical and cultural accuracy