Total War: ATTILA

Total War: ATTILA

Age of Charlemagne Grand Campaign
Showing 21-30 of 35 entries
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Update: 22 Jun, 2024 @ 5:24am
by ZmZ

Improved some faction leaders skins in game, and fixed victory conditions

Update: 17 Jun, 2024 @ 3:27am
by ZmZ

- Added historical events messages
- Added scripted historical events (Saxon uprising, Viking raids, Muslim invasion of Sicily) based on AD919 invasion scripts

Update: 13 Jun, 2024 @ 1:19pm
by ZmZ

- Fixed Charlemagne, Lombards, Mercia, Northumbria and Wessex Flags.
- Added victory condition : reach year 919

Update: 11 Jun, 2024 @ 4:04am
by ZmZ

- Made Axum faction playable in grand campaign (DLC required)
- Reskined Axum and Mankuria (Nobatia) units
- Improved Roman generals skins
- Improved German Saxon unit skins
- Climate change will not happen before turn 433

Update: 6 Jun, 2024 @ 8:09am
by ZmZ

Improved Grand Campaign menu

Update: 4 Jun, 2024 @ 4:04am
by ZmZ

Update: 4 Jun, 2024 @ 3:35am
by ZmZ

Frankish, Visigothic, Lombard and Southern Britain settlements now have an appropriate late roman skin on the campaign map.

Buildings icons and names have also been edited for these cultures, mixing roman and barbaric influences.
This is just a graphical update. Buildings stats and chains have not been modified.

Barbarian cultures are now settled in the ruins of the old Rome, reusing former buildings and changing their purposes.

Update: 2 Jun, 2024 @ 10:53am
by ZmZ

Picts (Scots), Kingdom of Leinster (Ireland), Venedians (slavs) are now playable in GC with the appropriate DLCs.
German saxons are also playable without DLC.

Update: 30 May, 2024 @ 6:08pm
by ZmZ

Noticed some spanish roster units were not recruitable. Fixed.

Update: 29 May, 2024 @ 11:37am
by ZmZ

Fixed some generals skins